As most players of CyberPunk 2020 are not familiar with the original 2013 edition, I feel that
these rules should be made available as they, to me, present nastier ends to many a squalid
stabbing or gutshot.
The rules as presented here are a collaboration, if you will, of first and second edition
wound penalties. Some may find that these penalties combined are too mean to the injured,
but to me they also give people reason to armor their torso more than arms or legs (as
heavy torso wounds are debilitating long before limb injuries are), as well as giving the
whole game a more visceral feel.
Cumulative Damage
This form of damage is familiar to CyberPunk 2020 players, as it is the damage as
indicated on the damage track on the character sheet, which tells you what your stun save
and death save penalties are at,a s well as indicating what stat penalties you receive
for having taken this much damage.
In review, these damage levels are: (new additions are in bold)
1-4 damage | Lightly Wounded | "It's only a flesh wound!" |
5-8 damage | Seriously Wounded | -2 REF, -2 MA |
9-12 damage | Critically Wounded | 1/2 REF, INT, CL, MA |
13+ damage | Mortally Wounded | 1/3 REF, INT, CL, MA |
Locational Damage
This was the way damage was handled back in 2013 Friday Night Firefight. I've adapted
the rules to work with 2020 here. Each wound to a single location which does greater than
4 damage is a Serious Wound. Any wound doing greater than 8 damage to a single location is a
Critical Wound, and renders that body part unuseable. If a single wound does greater than 12 damage then the wound is a Mortal Wound.
Also, these wound levels are cumulative in their way. Two Serious wounds to one location is
considered a Critical Wound, and so on.
Serious Wound | Limb | 1 in 3: broken arm or leg - limb is useless |
| Torso | 1 in 3: broken rib - ½ MA |
| Head | D6: 1-2 - Skull Fracture - ½ INT, REF, COOL.
3 - Loss of an eye. |
Critical Wound | Limb | 1 in 3: Limb is irrepareable and must be amputated.
| | Torso | D6: 1-2 - Punctured Lung, victim is immobilized
3-4 - Major abdominal damage, INT, REF, COOL, MA reduced to 1
5-6 - Lower abdominal damage and groin, victim cannot move, attack or defend |
| Head | D6: 1 - Skull crushed or shattered - permanent loss of D3 INT & REF
2 - Amnesia - Difficult INT roll to remember things from before the wound
3 - Fully blinded (50% is permanent) |
Mortal Wound | Any Location | Rendered Useless, see Critical for additional effects |
|