Very Hot Weather:
Light Armor - no penalty
Med Armor +1 EV
Hvy Armor +2 EV
+1 EV per layer after first.
Each person heading the Facedown rolls Cool + Rep + d10
(+2 if on their home turf)
(+1 for the aggressor)
difference of 1 - we have a standoff.
2-4 - advantage is gained by the winner.(+2 on next action)
5-9 - complete win.(+4 on next action or end conflict)
10+ - loser must make a cool check as above, but if it is failed at all, he or she must
attack at -3 initiative and -3 on all actions for the first 2 turns.
In the first scene of the movie, Abra wins the facedown by 1, but gains a +1 for being the aggressor, making it a 2 point win, not giving him a full win, but giving him the upper hand. BOO! He exclaims, catching the Montague Boys off-guard.
Every time a character does something stylish that interferes with his ability to do it well that character puts a style check beside the skill(s) involved (in Tybalt's case, Athletics and Handgun). A maximum of 5 style points can be gained in one skill during one game. During IP assigning at the end of the session, each Style point directly translates into an IP (in addition to whatever IP the GameMaster hands out). Also, should a character get 4 or 5 style points in one skill in one game session, there is a 60% / 80% (respectively) that he or she gains one Rep.