The BlackHammer CyberPunk Project

Tank Girl
Personal Armament

The SkullBruiser Crowbar
This baby is just the thing for splitting the heads of tossers who get in your way. This heavy iron bar is coated with a colorful, textured, rubberized shell for a non-slip grip and easy cleaning. It is the best bone crusher for your euro and that's not all. The Skullbruiser Crowbar makes a great lockpick for those hard to open doors and the flat ends are notched for opening your bottles of brew. What more could you ask for from a skull mangler?
MEL+1 WALC1d10+2 dmgVR60eb

Bastard Sword A Real "Bastard" Sword
This dangerous weapon was designed for fucking up your opponent one way or another. The 20-inch, carbon steel blade is serrated three-quarters of its length along one side and serves as a limbsaw for close quarter combat. It also makes an excellent slashing weapon and sports a knuckle guard encrusted with sharp spikes ina neutral black, non-glare finish, for the killing blow.
What really makes this weapon outstanding is its ranged, offensive capabilities. What's that you say? "Ranged attack abilities in a sword? Tell me more!" By simply depressing the hidden stud on the sword's grip you can launch the entire blade deep into your opponent's friggin' face from up to three meters away! Imagine his surprise!
This weapon is really a short sword or a long knife, not an actual bastard sword. It works as a normal melee weapon (using melee, not fencing) until the stud is pressed, then it requires an athletics roll to hit. It is quite likely that the wielder will gain +5 to hit for surprise. It has a maximum effective range of three meters.
MEL+0 WALR2D6+2 dmgn/an/aUR260eb
EXO-2 WALR2D6+2 dmg11UR 

Strapper Assault Rifle Strapper Assault Rifle
This is perhaps the most popular aweapon of the Department of Water and Power's security forces. It is an assault rifle commonly fitted with laser and low-light sights. Capable of firing in single, burst or fully automatic modes, this weapon is so versatile, you won't need to carry anything else. The underside of the grip serves as a bottle opener and the barrel has a retractable bayonet.
RIF+1 WANP5.5CL (4d6+2)3015ST600eb

Dart Pistol
This weapon, often refered to as the "fart gun" due to the trademark whoosy noise it makes when it fires, is the closes thing to a silent long range weapon around (besides throwing rocks!) The darts are launched by a small, refillable canister of compressed air concealed in the grip. The darts can be fired alone but also have a special compartment to carry a chemical load such as poison or a knockout drug. The dart has to deal at least 2 damage to the target for the toxin to take effect.
Standard toxin loads for the Dart Pistol are Black-Eyed Dick and NapTime 20-20.
Black-Eyed Dick: So called because the poison causes the victim to go pale and look as if he or she had just been given a pair of blackened eyes. It deals 4d6 damage to the target d3-1 turns after injection and costs 20eb a dose.
NapTime 20-20: When a character is drugged with NT 20-20, his vision fogs up and he usually passes out. It deals 5d6 damage to the target in d3-1 turns. Half this damage is "stun" damage. If the target fails the stun save vs this damage, his is Knocked Out for D6x10 minutes. Regardless the target is at -1 awareness for every 6 damage dealt by the toxin as his vision blurs. This lasts D6+1x10 minutes (or ten minutes longer than the duration of the knock out if the victim is knocked out).
PST-1 WAJPD6+1, 1/2 SP101UR240eb

Razor Rang

This weapon is truly the perfect hybrid of form and function. Almost a work of art in itself, this L-shaped blade when thrown will return to the thrower provided it encounters little resistance (nothing larger than a bird or a human arm). It is crafted from metallic-looking plastech compounds which make it nearly scratch resistant and its sharpened edges never dull. With a little practice, this weapon can slice through a man at ten meters. Whether you are a sportsman or a homicidal maniac, this weapon will appeal to you.
If the user's Ref + Athletics is 11 or higher, and the razor rang doesn't hit anything, it will return to the wielder the same turn as thrown, at the end of the round. If the wielder has moved over 2m in that time, it will require a dif 15 athletics roll to catch it, +5 dif per meter beyond the second moved. It has a range of BOD x 10 meters
EXO-1 WALP2D6 (1/2 SP)11UR80eb

DangerBall Illustration DangerBall
This weapon is the latest in multi-functional offensive capabilities. And it's compact too - in it's inactive mode, this little beauty is about the size of a baseball. Of course it is smootha nd metallic gray, but it could be a large ball-bearing, couldn't it?
But activate it by turning it clockwise (or in the expensive version by your own personal code words or phrases) and it can turn into a deadly knife knuckle weapon, OR a grenade with a timer of up to three minutes! Definitely breaks the ice at parties.
Danger Balls cost three times the cost of the equivalent grenade. The voice activated versions cost twice as much as the normal danger ball.
MEL+0 WAPR1d6+1 dmgVR