The BlackHammer CyberPunk Project
New SpeedWare for the Discerning Punk
Wu-Tek HardWired | Top of the line in SpeedWare cybernetic enhancements... WuTek! |
Hardwiring directly boosts the recipient's initiative by a drastic sum. With 200%
Boosting the target is capable of up to four times the speed and activity as a normal person
within a limited time-frame. Because of the massive increase in reaction speed, Hardwiring
also has a massive cost in both euro and humanity of the target, as they seem to live in
another world where there is just more time for everything, but it must be done so much
quicker. Luckily Harwiring can be turned off, allowing for almost a normal lifestyle between
actions. Activating hardwiring takes under 3 seconds, and the only time it does not affect
the user's initiative is in ambush situations.
Hardwiring 50% Boost | 5,000eb | 3d6 HL | +1d10 initiative |
Hardwiring 100% Boost | 10,000eb | 5d6 HL | +2d10 initiative |
Hardwiring 200% Boost | 20,000eb | 7d6 HL | +3d10 initiative |
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Owari HardWired | Owari! Number Two in Speedware, just as fast but not as friendly! |
When the military first experimented with Speedware, they decided that a control was
required before releasing such enhanced soldiers back into the civilian world. This control
was established in the format of a customized chemical trigger which had to be inhaled or
injected before the Boost would enable. Within 1½ seconds of the drug's use, the full
effect of the Hardwiring is experienced for a D6+1 minute period. Unfortunately the Owari
trigger drug was quickly stolen and duplicated and is available on the Streets as HardFire
for approx 2eb per hit.
Owari 50% Boost | 2,500eb | 3d6 HL | +1d10 initiative |
Owari 100% Boost | 5,000eb | 6d6 HL | +2d10 initiative |
Owari 200% Boost | 10,000eb | 8d6 HL | +3d10 initiative |
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Synaptic Accelerators | It's fast AND Empathy-Friendly! BioWared for Speed! |
Using a nanotech regimen, the nerves along the spine and inside the brain are
lengthened, reducing the amount of time required for a signal to transfer from one location
to another. This is the least damaging Speedboost to both the body and the psyche.
Stage I Synaptic Accel | 2,000eb | 1d6 HL | +1d6 initiative |
Stage II Synaptic Accel | 5,000eb | 2d6 HL | +2d6 initiative |
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Rocket SpeedBoosts | Baragain-Basement-Borgs Rejoice! It's fast and cheap! |
The newest in Speedware, Rocket Performance CyberTech has followed up in it's usual
style, producing mediocre cyberware to fulfill the budget borg niche. With a Negligeable
surgery, a budget borg can upgrade his Rocket from one level to the next by only paying the
difference in price plus 500eb.
Class 1 "Rocket One" | 800eb | 2 HL | +1 initiative |
Class 2 | 1,500eb | 3 HL | +2 initiative |
Class 3 "Rocket On" | 2,00eb | 4 HL | +3 initiative |
Class 4 | 2,500eb | 5 HL | +4 initiative |
Class 5 "Rocket Steady" | 3,000eb | 6 HL | +5 initiative |
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Neo-Myelin Sheathing | Better than Mother Nature, it's Biotechnica to the rescue! |
Myelin is the protein compound that blankets your nerve cells and prevents interference with the neural impulses traveling through them. Neo-myelin does the same things, only better. This improved biopolymer sheathing increases transmission efficiency, and cuts down on bio-electrical interference.
Cannot be combined with any other Reflex boosting. Provides +1 REF, +1 Initiative and makes the user immune to the effects of EMP weapons on non-cybernetic parts (no twitching cockroach or blinding headaches)
Neo-Myelin Sheathing | 9,800eb | 2d6 HL | (MI) +1 REF, +1 Init. |
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