S h * t H a p p e n s
Bad
things for the unlucky Cyberpunk
The Luck
stat... one of the most abused stats in Cyberpunk
history. You could run a character for any length of time
and never use it. Which is why some players like to bleed
it down to 2 points in order to boost their other stats.
This annoys me quite a bit... but I've come up with some
tips to stop players doing it.
The topics
below are what could happen if the characters has a low
luck stat.
C a n c e r
One of most deadly diseases of the 20th Century is still
as bad in the new millenium. Simply have your selected
player roll his Luck vs. 6 should he win he does not
aqquire the disease. If he doesn't... then this could end
up as a whole campaign. In my games cancer treatment
costs 8,000eb and upwards. Most players don't have that
kind of cash so high-risk / high-reward jobs'll be the
only way to rake in the dough. This should be emphasised
to players at all times.
G a n g T r o u b l e
If the character lives near / on gang territory then have
him roll Luck vs. 6 everyday. Should he pass, the gangs
leave him alone. If he fails, then the gangs harrass him.
This could be anything from push him around, intimidate
him, smash up his car, even shooting at him for no
apparent reason other than he's encroaching on their
turf.
B a d N e i g h b o u r s
Next door live two of the most horrible neighbours ever.
They leave music on all night (usually some pumpin' Drum
& Bass track), leave garbage in the hallway and shout
at you whenever YOU do something that would be considered
disreputable.
U n l u c k y
If the player has LUCK:2 then he finds that he messes up
with great frequency. Gain +3 Dif to ALL skill rolls.
When using firearms their reliability rating are
automatically dropped 1 stage (eg. a VR firearm becomes
ST). Firearm fumbles get +1 to occur. This means that if
a fumble occurs on a 1 on a d10 it would become 2 on a
d10.
M e r i t s
When purchasing a merit Luck:2 characters has a 2 on a
d10 chance that when he has purchased it, the merit does
not take effect. This can be remedied by purchasing the
merit at an extra points cost.
F l a w s
Any Luck:2 characters have a 2 on a d10 chance of having
an automatic flaw put onto them. Whatever that is, is the
GM's choice.
M o r e t o C o m e
Courtesy of Dartboard
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