The BlackHammer CyberPunk Project

Aptitude Penalties
Reduced Stat (2 point penalty)
You just aren't intrinsically good at something. One of your stats (chosen by you) is reduced by 1 point.

Few Criticals (2 point penalty)
You don't count the re-roll on a natural 10 unless the result of the re-roll is an even number.

Deep Sleeper (2 point penalty)
You are prone to sleeping in until the early afternoon. You are often late for meetings and dates, and must make a Difficult Awareness roll to awaken in times of trouble. Also all Awareness rolls against Stealthing oponents while asleep are at +20 difficulty instead of +10.

Shy (1 point penalty)
You hate being the centre of attention. Because of this you get -2 on all social interactions as you must draw at least one person's attention to yourself, and -5 on any actions when you are the centre of attention for a group who are not all your friends.

Short Fuse (1 to 5 point penalty)
You get a -1 to -5 penalty on all cool rolls to avoid violent confrontation (such as aggression checks during combat-drug highs, heat waves, and facedowns).

Hard of Hearing (2 point penalty)
You get a -4 on auditory awareness rolls. This can be partially compensated for with cybernetics, but it's more a problem with you auditory centres in the brain and your lack of attention to auditory clues than it is an actual hearing disorder or damage to the eardrums.

Bad Eyesight (2 point penalty)
As above, but for visual awareness rolls.

One-Hander (2 point penalty)
You get -4 on rolls using your band hand (instead of the normal -3), and also get -1 on rolls requiring the strong use of both hands (firing rifles, intricate surgery, etc).