- Reduced Stat (2 point penalty)
- You just aren't intrinsically good at something. One of your stats (chosen by you) is reduced by 1 point.
- Few Criticals (2 point penalty)
- You don't count the re-roll on a natural 10 unless the result of the re-roll is an even number.
- Deep Sleeper (2 point penalty)
- You are prone to sleeping in until the early afternoon. You are often late for meetings and dates, and must make a Difficult Awareness roll to awaken in times of trouble. Also all Awareness rolls against Stealthing oponents while asleep are at +20 difficulty instead of +10.
- Shy (1 point penalty)
- You hate being the centre of attention. Because of this you get -2 on all social interactions as you must draw at least one person's attention to yourself, and -5 on any actions when you are the centre of attention for a group who are not all your friends.
- Short Fuse (1 to 5 point penalty)
- You get a -1 to -5 penalty on all cool rolls to avoid violent confrontation (such as aggression checks during combat-drug highs, heat waves, and facedowns).
- Hard of Hearing (2 point penalty)
- You get a -4 on auditory awareness rolls. This can be partially compensated for with cybernetics, but it's more a problem with you auditory centres in the brain and your lack of attention to auditory clues than it is an actual hearing disorder or damage to the eardrums.
- Bad Eyesight (2 point penalty)
- As above, but for visual awareness rolls.
- One-Hander (2 point penalty)
- You get -4 on rolls using your band hand (instead of the normal -3), and also get -1 on rolls requiring the strong use of both hands (firing rifles, intricate surgery, etc).
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