The BlackHammer CyberPunk Project
New Armor/Combat Notes
(c) 1992 RTG, Inc.
Armor Layering
Armor can be layered to a maximum of 3 layers; no more than ONE of
these layers can be Hard Armor ( see Hard/Soft Armors Table below ).
The 2nd layer has an EV bonus of +1; the 3rd an EV bonus of +2.
Subdermal Armor and Bodyplating cyberware options are considered to
be armor layers, Skinweave is not.
Proportional Armor Table
When layering armor or wearing armor behind an obstacle or cover,
subtract the smaller SP from the large one. Find the difference on
the table and read across to the other column. This is the bonus
number you add to the LARGER SP to determine OVERALL protection from
the armor/armor or armor/cover combination. If you have three or more
layers of protection, calculate in pairs from the inside out. [ ex.: For
armors A,B,C, you compare A and B, determine B's bonus number and then
compare the new strength of B to armor C. ]
Difference in SPs Bonus Number
---------- -- --- ----- ------
0-4 +5
5-8 +4
9-14 +3
15-20 +2
21-26 +1
27+ 0
Hard/Soft Armors Table
Body armors are now divided up by whether or not the majority of their
protection is based on rigid metals/ceramics/composites or on softer, more
flexible ballistic fabrics. This is done for layering purposes and for some
weapon damage effects. The table is arranged with heaviest protection at
the top, lightest at bottom.
Hard Armors Soft Armors
---- ------ ---- ------
Metal Gear Heavy Armor Jacket
Police Riot Armor Medium Armor Jacket
Door Gunner's Vest Police patrol Armor
Steel Helmet M-78 RPA Jacket
Flak vest/pants Light Armor Jacket
Ballistic Nylon Helmet Kevlar T-shirt/vest
M-78 RPA heavy vest M-78 RPA T-shirt
Corp Military body armor Heavy Leather
C-Ballistic Light Mesh SkinTight armor padding
( RPA = Militech Revised Personal Armor )
Armor-Piercing Effects of Mono-weapons and Shotgun Slugs
Unless otherwise listed specifically in the weapon's description/information,
all mono-weapons are at 1/3 SP versus both Hard and Soft Armors.
Shotgun slugs have normal AP ability versus all armors, but any damage that
does penetrate is NORMAL, not halved. This represents the mass and high impact
capabilities of finned/saboted slugs.
10 ga slugs 5d6+3
12 ga slugs 4d6+2
20 ga slugs 3d6+1