The BlackHammer CyberPunk Project

New Armor/Combat Notes

(c) 1992 RTG, Inc.

Armor Layering


Armor can be layered to a maximum of 3 layers; no more than ONE of these layers can be Hard Armor ( see Hard/Soft Armors Table below ). The 2nd layer has an EV bonus of +1; the 3rd an EV bonus of +2. Subdermal Armor and Bodyplating cyberware options are considered to be armor layers, Skinweave is not.

Proportional Armor Table


When layering armor or wearing armor behind an obstacle or cover, subtract the smaller SP from the large one. Find the difference on the table and read across to the other column. This is the bonus number you add to the LARGER SP to determine OVERALL protection from the armor/armor or armor/cover combination. If you have three or more layers of protection, calculate in pairs from the inside out. [ ex.: For armors A,B,C, you compare A and B, determine B's bonus number and then compare the new strength of B to armor C. ]

Difference in SPs	Bonus Number
---------- -- ---	----- ------
	0-4			+5
	5-8			+4
	9-14			+3
	15-20			+2
	21-26			+1
	27+			0

Hard/Soft Armors Table


Body armors are now divided up by whether or not the majority of their protection is based on rigid metals/ceramics/composites or on softer, more flexible ballistic fabrics. This is done for layering purposes and for some weapon damage effects. The table is arranged with heaviest protection at the top, lightest at bottom.

Hard Armors			Soft Armors
---- ------			---- ------
Metal Gear			Heavy Armor Jacket
Police Riot Armor		Medium Armor Jacket
Door Gunner's Vest		Police patrol Armor
Steel Helmet			M-78 RPA Jacket
Flak vest/pants			Light Armor Jacket
Ballistic Nylon Helmet		Kevlar T-shirt/vest
M-78 RPA heavy vest		M-78 RPA T-shirt
Corp Military body armor	Heavy Leather
C-Ballistic Light Mesh		SkinTight armor padding

( RPA = Militech Revised Personal Armor )

Armor-Piercing Effects of Mono-weapons and Shotgun Slugs


Unless otherwise listed specifically in the weapon's description/information, all mono-weapons are at 1/3 SP versus both Hard and Soft Armors.

Shotgun slugs have normal AP ability versus all armors, but any damage that does penetrate is NORMAL, not halved. This represents the mass and high impact capabilities of finned/saboted slugs.

10 ga slugs	5d6+3
12 ga slugs	4d6+2
20 ga slugs	3d6+1