Our group uses a 2d10 chart. It seems to make things go a little faster and, in Cyberpunk, speed is everything. It allows most shots to flow towards the middle of the body, but not so much that the rest of the body goes unharmed. It also limits those annoying head shots and includes some strange stuff, just in case. Damage modifiers are, of course, for the damage that actually gets through any armor. Target modifiers are for specific
Roll | Location | Damage | Target |
2 | Head | x 2 | -6 |
3 | Left Forearm / Elbow | x1/2 | -4 |
4 | Right Forearm / Elbow | x1/2 | -4 |
5 | Left Upper Arm | x1/2 | -3 |
6 | Right Upper Arm | x1/2 | -3 |
7 | Left Shoulder | x1 | -2 |
8 | Right Shoulder | x1 | -2 |
9 | Abdomen | x1 | -1 |
10 | Chest | x1 | -1 |
11 | Chest | x1 | -1 |
12 | Chest | x1 | -1 |
13 | Abdomen | x1 | -1 |
14 | Left Hip | x1 | -2 |
15 | Right Hip | x1 | -2 |
16 | Left Thigh | x1/2 | -3 |
17 | Right Thigh | x1/2 | -3 |
18 | Left Shin / Knee | x1/2 | -4 |
19 | Right Shin / Knee | x1/2 | -4 |
20 | Extremities | x1/4 | -6 |
Extremities (1d6) |
1 | Left Hand | disabled |
2 | Right Hand | disabled |
3 | Left Foot | disabled |
4 | Right Foot | disabled |
5 | Skull Graze | stun only, check for KO |
6 | Groin | stun only, check for KO at -5 |
Yes, extremities can be blown off, but the actual damage is limited. Also, there are no vital organs in the groin (in a manner of speaking), but the effects are pronounced. A good GM might apply damage if the groin is blown off, but that's more of a case-by-case thing. I personally think that 9mm castration is it's own punishment. |