The BlackHammer CyberPunk Project
The following article was originally on Morninman's site and has been reproduced here now that his site is no longer on-line. It is one of the most famous of the CP2020 articles ever to make it to the net, having been converted to almost every CyberPunk style RPG and available in many languages. Morninman: If you read this, email me and I'll take this page down.
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This is a collection of bioware based on a listing of genetic
modifications I put together for my Genejob supplement. I'm still
revising the rather kludgy genetic design rules for GJ to a more
streamlined form, but thought you may find this useful. I'd like to thank
Psyberex, DaNightOwl, TBabilon, Fight TSR, and especially EngineerX at
America Online for their help. Suggestions for improving this collection
are welcomed, nay, encouraged.
LEGAL MUMBO-JUMBO
Cyberpunk is a Registered Trademark of R. Talsorian Games, Inc. Original
Cyberpunk material Copyright 1995 by R. Talsorian Games, Inc. All Rights
Reserved. Used without permission. Any use of R. Talsorian Games, Inc.'s
copyrighted material or trademarks in this file should not be viewed as a
challenge to those copyrights or trademarks. I've seen how devious Mike
Pondsmith can be and wouldn't want to annoy him. You can distribute this
product freely, but you can not charge more than a minimum delivery fee or
alter it's contents in any way other than print formatting. Copyright
1995 Big Brain Industrial, All rights reserved.
Contents
- Brain and nervous system bioware
- Circulatory system bioware
- Digestive system bioware
- Muscular/skeletal system bioware
- Dermal bioware
- Exotic modifications
- Personal bioweapons
- Miscellaneous bioware
I. Brain and nervous system bioware
"It was spooky. When we finally opened the door the room was
totally dark except for the strobing light from flatscreen panels
surrounding the terminals. The panels just kept flipping from one display
to another..flip, flip, flip..really fast. I was a little disoriented, so
it took me a second or two to realize someone was sitting at the
terminals. Kids. A dozen of 'em, and they couldn't have been more than
six, maybe seven years old. They just ignored us and stared at the
screens.
What was left of their instructor was stuck in a closet in the
back of the room. They'd tied him up and gone over him with soldering
lasers. And his eyes, they were...never mind.
I knew they were smart, that's why ConGen was paying us to get
one, but whatever they did to up their IQ's messed up something in their
heads. When we delivered 'em all to the drop-off point the troops in the
aerodyne jumped out and put restraints on the little monsters before they
loaded 'em onboard. If I knew then what I know now I'd have lined them up
and put a round right between those big, staring eyes. Would've saved
them, and the rest of us, a lot of suffering."
Lt. Jason Mgabi, "Fireflash", mercenary cadre
ConGen Neural BridgeTrust in ConGen to give you a hand...literally!
This handy little bit of bioware is a bundle of cultivated nerve tissue
that links the motor coordination areas of both sides of the brain to make
the subject ambidextrous. You'll be the envy of your fellow edgerunners
as you stun the competition with moves they'd never expect.
Type | Cost | HC | Surgery Code |
---|
Neural Bridge | $500 | 2 | Major |
Effect |
---|
Tasks can be performed using either hand without penalty, but the standard
-3 penalty does apply when trying to perform a task with each hand at the
same time. For four weeks after implantation any skill use using the
former "off" hand will be at half level until the subject adjusts to the
new neural pathways. |
Shukutei Biomed "FastPath" Neural Replacement
When you feel the need for
speed, but don't like keeling over every time someone pops off a
microwaver or EMP grenade, FastPath is the way to go! The latest in
medical nanotechnology is used to replace your central nerve trunks with
genetically engineered nerve cells with enlarged axon diameters. The
increased size means the electrochemical impulses zip down pathways with
more surface area to support neuron to neuron chemical transmission and
less interference from stray signals. Just watch the reaction from those
boosted cyberheads when you move as fast as they do, but shrug off
multiple microwaver hits.
Type | Cost | HC | Surgery Code |
---|
Alpha level FastPath | $800 | 1D6/2 | Major |
Effect |
---|
Increases REF by +1. Incompatible with Kerenzikov boosterware
due to transit state neural interference, but Sandevistan boosterware can
be used.
|
Type | Cost | HC | Surgery Code |
---|
Beta level FastPath | $1500 | 1D6 | Major |
Effect |
---|
Increases REF by +2. Same restrictions on boosterware
compatibility as Alpha Level.
|
Shukutei Biomed "Mentor" Cerebral Enhancement These days it doesn't take
a genius to figure out that the game goes to the smartest player.
Shukutei Biomed is proud to announce you don't have to worry about being
second best when it comes to brains with the release of it's latest bit of
bioware magic: the Mentor pineal gland bioconstruct.
In the first five years of life a typical child has an incredible
capacity to assimilate information that slowly disappears after that
period. This awesome learning ability is the result of Natal Stimulation
Compound (NSC), a hormone produced by the pineal gland that encourages
brain cell growth in response to usage and acts on brain tissue rather
like steroids on muscle tissue: the more demands placed on the brain the
more it develops and the greater it's capabilities. The Mentor is a
genetically engineered version of the pineal gland keeps your brain bathed
in elevated levels of NSC to boost every facet of your intellectual
abilities. Go to the head of the class with Mentor!
Type | Cost | HC | Surgery Code |
---|
Alpha level "Mentor" Cerebral Enhancement | $3000 | 1D6 | Critical |
Effect |
---|
Boosts Intelligence by +1 |
Type | Cost | HC | Surgery Code |
---|
Beta level "Mentor" Cerebral Enhancement | $5500 | 2D6 | Critical |
Effect |
---|
Increases Intelligence by +2. 1 in 10
chance you have an epileptic seizure under any kind of stressful
situation. If you hit the magic number you'll be incapacitated by a grand
mal seizure, writhing on the ground in convulsions, for 2D6 minutes after
onset.
|
Type | Cost | HC | Surgery Code |
---|
Gamma level "Mentor" Cerebral Enhancement | $10,000 (?) | 3D6 (?) | Critical |
Effect |
---|
Increases Intelligence by +3. About half of the test subject cohort have
been inflicted with the conditional epilepsy found in the Beta level
Mentor, while the other half develop particularly violent
psycho-pathologies. Development trials are still underway.
|
WARNING: |
---|
This is an
experimental version of the upgraded Beta level and is not available on
the open market. All statistics are conditional and unconfirmed. Vendors
offering it for sale should be reported to Shukutei Biomed immediately) |
Shukutei Biomed "HiMem" Memory UtilityTired of forgetting things?
Looking to keep information safely stored without having to worry about
questionable security or EMP "accidents"? Shukutei Biomed once again
redefines the cutting edge of personal brain enhancement with the Himem
bioconstruct!
It's been a common practice for those in the know to receive daily
injections of beta-metalethetigine (Beta-MLG or Beta-M in common usage) in
order to optimize memory function. The beta-M compound neutralizes the
memory eroding action of acetylcholine and gives regular users incredible
near-total recall of events and information. Now you can get that same
level of performance and throw the airhypo away! HiMem is a pea sized
bioengineered organ that nestles between the hemispheres of the forebrain
and secretes high levels of beta-metalethetigine directly into the
cerebrospinal fluid your brain floats in. You'll not only remember things
long forgotten, but discover that memories "recorded" by the brain after
HiMem implantation are more vivid and detailed than anything you've
experienced before.
Beta-M is only effective for skills and memories involving
abstract thought, logic, mathematics, language, and visualization recorded
in the cerebrum or neo-cortex. For game purposes it's utility is limited
to Intelligence based skills.
Type | Cost | HC | Surgery Code |
---|
Alpha level HiMem | $12,000 | 1D6 | Major |
Effect |
---|
Provides a 50 percent bonus to the number of IP gained through
study and practice, instruction, or experience for any Intelligence based
skills (multiply IP awarded by the Referee by 1.5). Any character
starting play with Alpha level HiMem as an initial equipment purchase
gains an additional 10 points of Intelligence based Pickup Skills.
|
Type | Cost | HC | Surgery Code |
---|
Beta level HiMem | $22,000 | 2D6 | Major |
Effect |
---|
Doubles the number of IP gained as above for any Intelligence
based skill. In addition, the subject is prone to losing herself in old
memories and entering a blank eyed fugue state whenever using an
Intelligence based skill or trying to recall something from memory. On a
roll of 1 on a D10 the subject has entered fugue and will stay there for
1D10 minutes unless shocked out of it by loud noise or physical blows.
Any character starting play with Beta level HiMem as an initial equipment
purchase gets an additional 15 points of Intelligence based Pickup Skills.
|
Genetek Neo-myelin Genetek's work with the "living fossil" bacteria
recovered from the Deep Shaft project has made the cover of infozines
around the globe. The scientific community was stunned when we
successfully recovered organisms incorporating a unique polymer biology
from more than 12 kilometers beneath the Earth's surface. The first
commercial product from that research is now available for the first time:
Neo-myelin.
Standard myelin is a protein compound that blankets your nerve
cells and prevents interference with the neural impulses traveling through
them. Neo-myelin does the same thing, only better! Our improved
biopolymer sheathing is fully compatible with human biology, increases
transmission efficiency, and cuts down on bio-electrical interference.
Get the speed you need with Genetek!
Type | Cost | HC | Surgery Code |
---|
Neo-myelin | $700 | 1D6/2 | Major |
Effect |
---|
Provides a +1 increase to Reflexes. |
II. Circulatory system bioware
"He was still coming! I'd put a zipper into him, honest to god
blown his right arm off at the elbow, and he was still freakin' coming! I
almost high tailed it right then, but whatever it was that kept him alive
didn't seem to work once I nailed him in the head."
Maria "Black Maria" Alviera, freelance security consultant
ConGen Circulatory Sphincters
You'll keep going, and going, and going
with the latest development in personal wound management from ConGen. A
rapid drop in blood pressure, from a "Serious" or greater wound, causes
rings of muscle spaced along the arteries of the limbs to contract and cut
off blood flow to the injured area. Valves in the veins then slam shut
and re-route circulation around the affected limb. Any tissue at the
wound or lower is hamburger, but traumatic blood loss and further damage
is prevented.
Type | Cost | HC | Surgery Code |
---|
Circulatory Sphincters | $3200 | 1D6 | Major |
Effect |
---|
Gives +2 to any Stun/Shock Saves and automatically prevents
further damage from blood loss after a "Serious" or greater wound. Limb
tissue below the wound site must be surgically removed and replaced with a
cybernetic or vat grown alternative.
|
Arcane Biological "Enduro" Arterial Pumps You'll never be out of breath
again! The thick, flexible, muscular walls of the arteries expand when
blood is pumped into them and then contract, pushing it onward and
assisting the pumping action of the heart. The Enduro biomod re-inforces
the muscle tissue of the arteries to increase their pumping action and
accelerate blood flow throughout the body to give you the aerobic
performance of an Olympic athlete.
Type | Cost | HC | Surgery Code |
---|
Arterial Pumps | $3400 | 1D6+1 | Major |
Effect |
---|
Gives the subject the equivalent of a +1 skill level in Endurance. |
Shukutei Biomed "QuickClot" Hemofibrinic Nodes The Quickclot system
relies on two bioengineered glands that produce and store the blood
clotting compounds fibrin and fibrinogen. One gland is attached to the
mesenteric artery where it branches into the femoral arteries leading to
the legs, while the other is located at the aortic arch where it branches
into the axillary arteries to the arms and the carotid arteries to the
head. Wounds that causes a drop in blood pressure or elevated levels of
histamine trigger the nodes to release their contents and quickly seal off
the site with a tough, fibrous scab.
Type | Cost | HC | Surgery Code |
---|
"QuickClot" Hemofibrinic Nodes | $2500 | 2D6 | Major |
Effect |
---|
All wound states are treated as being one level
less in severity (Serious is treated as Light and has no penalties,
Critical becomes Serious with -2 REF penalty, etc.) On the down side the
sudden release of clotting compounds has a 1 in 10 chance of causing a
stroke or heart attack from clots lodging in the blood stream.
|
Clavisware "Metaheme" Hemological Replacement Did you know your
respiration was a lot more efficient before you were born? Oxygen was
transported through your body using a molecule with a greater "attraction"
for it than the massive hemoglobin molecule in the platelets circulating
through your blood stream at this very moment. Now you can recapture that
incredible efficiency, without the side effects of respiratory exhaust
retention, with Clavisware's Metaheme viral transform therapy. Our custom
engineered virus agents will modify your marrow stem cells to produce red
blood cells carrying the metaheme molecule in place of hemoglobin. You'll
see an instant increase in aerobic ability and overall athletic
performance that simply has to be experienced to be appreciated. Fine
tune your body with a little help from Clavisware.
Type | Cost | HC | Surgery Code |
---|
Metaheme Hematological Replacement | $1300 | 1D6/2 | Minor |
Effect |
---|
Subject gains the equivalent of Endurance
1 and can hold his breath for an additional 4 minutes. |
III. Digestive system bioware
"Let me tell you, I'm glad the poison didn't have time to take
effect. I just wish I hadn't, uh, violently ejected it from my body in
the middle of the annual corporate ball. Getting the tux dry cleaned was
a real bitch."
Anton Lecar, VP Experimental Resources, PanOceanic
Genetek Toxin Screen In the dog eat dog contest of the corporate world
chances are you'll eventually be on the receiving end of a poisoning
attempt. Protect yourself with Toxin Screen: a cluster of sensory
tendrils in the stomach that detects poison in any food or drink ingested
and automatically trigger the stomach to empty by reflex vomiting. You'll
sleep easier knowing you're protected by Genetek!
Type | Cost | HC | Surgery Code |
---|
Toxin Screen | $3400 | 1D6/2 | Major |
Effect |
---|
Detects orally administered toxins on a roll of 1-9 on a D10 and
triggers the stomach to vomit tainted food. Whether the toxin is
effective before being voided is at the discretion of the Ref.
|
Myogi SK "Kaloric" Secondary GutRushed? Wish you could free up some
more time in your day? Or are you planning a long duration trek and need
to keep the weight to a minimum? Myogi comes to the rescue with the
Kaloric: a secondary stomach chamber that empties into the small intestine
in response to low blood sugar levels. You can eat when you have the time
and the Kaloric won't send the food on to finish digestion until your body
demands it.
Type | Cost | HC | Surgery Code |
---|
Kaloric secondary gut | $300 | 1D6/2 | Major |
Effect |
---|
Allows you to store up to a 2 day food supply in the gut and
function as though you'd been eating normally.
|
Genetek "Afterburner" Symbiotic Digester Your body wastes a significant
portion of the food you eat because it's not designed to digest it, but
with a little help from some bacterial friends you'll be squeezing every
last bit of energy from your meals! When the Afterburner is surgically
implanted between your stomach and small intestine Genetek's custom
designed e. coli bacteria strains will convert indigestible cellulose and
protein compounds into a form readily absorbed into your bloodstream.
It's just the thing to keep your metabolism revving with limited intake.
Type | Cost | HC | Surgery Code |
---|
"Afterburner" Symbiotic Digester | $400 | 1D6/2 | Major |
Effect |
---|
Allows subject to function on half their normal
food intake. |
IV. Muscular/skeletal system bioware
ConGen "Powermax" Endoskelatal Rebuild Looking for extra strength, but
don't want to advertise it with massive layers of vat grown muscle
rippling under your skin? Once again, ConGen has the answer!
The Powermax Rebuild uses tissue from our proprietary muscle,
ligament, and bone lines to reconstruct and relocate the skeletal anchor
points of your muscles further away from the joints for enhanced leverage
and strength performance. Corrective biosculpting during the Powermax
operation prevents the absurd "long limbed" appearance so common with our
competitors equivalent operations.
Type | Cost | HC | Surgery Code |
---|
Alpha level Powermax | $1200 | 1D6 | Major |
Effect |
---|
Adds +1 to BOD for calculating damage in hand to hand, carrying
capacity, or strength feat. |
Type | Cost | HC | Surgery Code |
---|
Beta level Powermax | $2300 | 2D6 | Major |
Effect |
---|
Adds +2 to BODY as above, reduces ATT by -1, reduces REF by -1.
Every time the subject uses his enhanced Powermax abilities, unless he has
TuffBone, he takes 1 point of damage unless a BOD save is made.
|
ConGen "PowerAct" Muscle Tissue Improve on the strength nature gave you
with ConGen's finest cultured muscle tissue! The PowerAct line has an
altered polycontractile protein structure featuring a contraction rate
comparable to normal fast twitch muscle fibers with enhanced force output.
After implantation you'll be bench pressing professional level weights
and bending bars with the best of 'em!
Type | Cost | HC | Surgery Code |
---|
Alpha level PowerAct | $2000 | 1D6 | Major |
Effect |
---|
Weaves the cultured tissue into your existing musculature,
improves BOD by +2 for the purposes of hand to hand combat damage,
carrying capacity, and strength feats.
|
Type | Cost | HC | Surgery Code |
---|
Beta level PowerAct | $3100 | 2D6 | Major |
Effect |
---|
Improves BOD by +3 as above. |
Shukutei Biomed Torso Endoarmor Throw away the garish ballistic coats
and T-shirts, because all it does is attract unwanted attention.
Shukutei's torso endoarmor protects your chest and upper abdomen by
replacing your ribcage with a custom fitted internal shield of flexible
bone plates sheathed in calcified cartilage that repairs itself if
damaged. It won't trigger security sensors or reduce your agility, but it
will stop rounds up to .45 caliber from hitting you where it hurts.
Type | Cost | HC | Surgery Code |
---|
Alpha level Torso Endoarmor | $500 | 1D6/2 | Major |
Effect |
---|
Gives the torso 10 SP. Internal skeletal armor
doesn't count against armor layering. If damage penetrates to the level
of the internal armor, but is stopped by it, one point of damage is taken.
|
Type | Cost | HC | Surgery Code |
---|
Beta level Torso Endoarmor | $800 | 1D6 | Major |
Effect |
---|
Gives the torso 15 SP. Internal armor doesn't count
against armor layering , and decreases Attractiveness by -1. If damage
penetrates to the level of the internal armor, but is stopped by it, one
point of damage is taken.
|
Type | Cost | HC | Surgery Code |
---|
Gamma level Torso Endoarmor | $1200 | 1D6+2 | Critical |
Effect |
---|
Gives the torso 20 SP. Internal armor doesn't
count against armor layering , and decreases Attractiveness by -2. If
damage penetrates to the level of the internal armor, but is stopped by
it, one point of damage is taken.
|
Genetek "TuffBone" Skeletal Enhancement Get pumped, get tough, get the
power! Originally developed as therapeutic treatment for age- or low-g
induced osteoporosis, Genetek's TuffBone treatment utilizes custom
designed biocompatible bacterial strains to increase your bone density for
augmented skeletal strength and improved muscle anchoring. Just a few
days after the initial injections your bones will be fully colonized and
begin bulking up with minerals deposited by the bacteria. Don't worry-
we've made sure the process is self limiting and stabilizes in maintenance
mode after reaching full development.
Type | Cost | HC | Surgery Code |
---|
Alpha level TuffBone | $1200 | 1D6/2 | Minor |
Effect |
---|
Increases Body Type by +1 and weight by 5 percent.
|
Type | Cost | HC | Surgery Code |
---|
Beta level TuffBone | $2300 | 1D6 | Minor |
Effect |
---|
Increases Body Type by +2 and weight by 10 percent. Bone growth
to limbs and facial structure decreases Attractiveness by -1.
|
V. Dermal bioware
All of these bioware products use custom designed viral agents to
modify the structure of the skin. The procedure is generally safe, but in
1 out of 10 cases the viral transformation triggers skin cancer that will
take sophisticated treatment to cure. Treatment will take 2-12 (2D6)
months at a cost of $2000/month.
Genetek "TuffSkin" Dermal Armor Looking for the advantages of Skinweave
without the worry of nanoid malfunction or secondary psychological
effects? Genetek's TuffSkin uses custom tailored viral agents to
permanently alter the structure of your skin with a fibrous matrix of
natural collagen and keratin, the materials cartilage and fingernails are
made of. The result is a tough, leather-like dermis resistant to
abrasion, penetration, and burning that functions as a natural part of
your body. Secondary viral treatments can harmlessly reverse the process
and remove the protective matrix. Rough, heavily wrinkled joints and stiff
skin are sure signs of the treatment.
Type | Cost | HC | Surgery Code |
---|
Alpha level TuffSkin | $300 | 1 | Minor |
Effect |
---|
Gives the subject 8 SP of protection over the entire body.
|
Type | Cost | HC | Surgery Code |
---|
Beta level TuffSkin | $500 | 1D6/2 | Minor |
Effect |
---|
Provides 10 SP of full body armor, reduces touch based Awareness
checks by -1.
|
Type | Cost | HC | Surgery Code |
---|
Gamma level TuffSkin | $1100 | 1D6/2 | Minor |
Effect |
---|
Provides the body with 12 SP, reduces touch based Awareness
checks by -1, decreases Attractiveness by -1.
|
ConGen "Kiten" Dermal Plating One of the strongest biological materials
known to science is chitin, the tough, flexible biopolymer in the
exoskeletons of insects and crustaceans. Now you can harness that natural
armor for your own use with ConGen's Kiten dermal plating. You'll be
armored like an armadillo with hundreds of custom fitted plates designed
to provide the maximum in protection and still allow free movement. Not
only will you make an unforgettable impression with your appearance, but
with the addition of appropriate air supplies your skin can act as a
hazardous environment or vacuum suit!
Type | Cost | HC | Surgery Code |
---|
Kiten Dermal Plating | $3000 | 2D6 | Critical |
Effect |
---|
Dermal Plating provides 20 SP to each body location, reduces
ATT by -3, and REF by -1. Sets of sealed goggles, earplugs, and face
masks are available for converting your body into a self contained space
suit.
|
Biomod, Inc. "Sunblocker" Sunscreen Let others cower before the effects
of the thinning ozone while you worship the sun! The new Sunblocker viral
treatment modifies your dermal cells to manufacture a protein, originally
derived from the skin of an Asian toad, that stays inert until ultraviolet
light triggers a structure change. Within 10 seconds of exposure the
protein "curdles" and begins absorbing 90 percent of the incoming UV and
visibly darkens the subjects skin. This is a common modification for
spacers and anyone worried about that nasty old hole in the ozone.
Type | Cost | HC | Surgery Code |
---|
Sunblocker Sunscreen | $200 | 1 | Minor |
Effect |
---|
Prevents any kind of sunburn and reduces the risk of skin cancer
induced by UV radiation to an insignificant level. |
VI. Exotic modifications
ConGen "Seabreath" Secondary Gills The burgeoning oceanic population has
created an intense demand for workers capable of long term work at
moderate underwater depths. Now ConGen debuts the answer: the Seabreath
respiratory rebuild. Our unique osmotic membranes are installed in flow
channels located in slits between the ribs to maximize gas exchange with
water passing through the mouth. By slightly reducing your excess lung
capacity, and installing a secondary tracheal valve, we make it a simple
matter to switch from breathing air to dwelling in the watery home of our
ancient ancestors. After installing Seabreath we guarantee that whole new
areas of underwater employment will open up to you or we'll refund your
money! Take the first step towards a bright future today- call today to
schedule your Seabreath rebuild.
Type | Cost | HC | Surgery Code |
---|
Seabreath Secondary Gills | $3000 | 2D6 | Critical |
Effect |
---|
The user can breathe indefinitely in oxygenated water.
The large absorption area of the gills make subjects with this
modification especially vulnerable to airborne toxins (-3 to rolls), and
the delicate tissues of the gills are sensitive to damage (additional +2
damage from any blow to the torso for shock to the structure).
|
Regal Biotract "Love Lure" Pheromone Glands With biosculpt it's easy for
anyone to get "the look", but now you can go beyond the purely cosmetic
and into the realm of subliminal seduction! Once our Love Lure pheromone
glands are implanted in your groin and underarm area they'll produce
irresistible amounts of sex attractant scents, primarily the alpha-3 and
beta-2 chemical groups, that induce rampaging sexual excitement and
arousal. While designed to hit the opposite sex like a sledgehammer our
pheromone glands can also be tailored for same sex effectiveness with only
minor adjustments to your hormonal balance. Love Lure- it's just the
thing to put a little erotic magic in your life.
Type | Cost | HC |
---|
Alpha level "Love Lure" Pheromone | $600 | 1 |
Effect |
---|
+1
on all Seduction rolls for the opposite sex. For an additional $100 Love
Lure can be tailored for same sex effectiveness.
|
Type | Cost | HC |
---|
Beta level "Love Lure" Pheromone | $800 | 1D6/2 |
Effect |
---|
+2 on all Seduction rolls for the opposite sex, -1 for reactions of same
sex from triggering of submissive response by excessive pheromone levels.
|
ConGen "Exotica" Tail Looking to make a fashion statement? Need an
extra hand for orbital work? Either way, the best vat grown tails are
brought to you by ConGen.
Type | Cost | HC |
---|
Alpha level Tail | $300 | 1D6/2 |
Effect |
---|
Uh...you have a
tail. Pick the length and wag to your little hearts content. |
Type | Cost | HC |
---|
Beta level Tail | $500 | 1D6 |
Effect |
---|
You have a fully
functional prehensile tail, capable of grasping objects and lifting up to
5 kg.
|
Shukutei Biomed "Phibia" Aquatic Webbing Return to your ancestral home
in style! Our new webbing rebuilds let you move through the water with
the greatest of ease- and with a speed that would put an unmodified
Olympic swimmer to shame. Custom designed bone and skin lines are used to
elongate your digits and create a froglike membrane of skin between them.
See ya' at the beach!
Type | Cost | HC |
---|
Alpha level Aquatic Webbing | $500 | 1D6/2 |
Effect |
---|
Hands are webbed. Add +2 to your underwater MA. House rule is that
aquatic MA is one half normal MA, consult with your Ref for his ruling.
Reduce REF by -1 for the purposes of manipulation.
|
Type | Cost | HC |
---|
Beta level Aquatic Webbing | $800 | 1D6 |
Effect |
---|
Rebuild
of hands and feet. Your underwater MA is equal to your normal MA rating.
Reduce REF by -1 for the purposes of manipulation.
|
VII. Personal bioweapons
ConGen "Raptor" Claws Personal defense for the budget conscious. The
Raptor package features blade like claws that retract into slits in the
finger tips of both hands. Sharpening is not required, but claws are not
firmly anchored to the underlying bone and can be ripped out during combat
(1 in 10 chance that a claw will be painfully ripped off every time they
are used).
Type | Cost | HC |
---|
Claws | $75 | 1D6/2 |
Effect |
---|
Cause D6/3 damage in
combat. For an additional $100 claws are available in a hollow version
compatible with Venom. The hollow claws must inflict at least one point
of damage for Venom glands to successfully inject toxin.
|
ConGen "Intimidator" Incisors Nothing says "Back off!" like a smile
featuring our massive canine teeth.
Type | Cost | HC |
---|
Incisors | $100 | 1D6/2 |
Effect |
---|
Cause 1D6/2 damage.
For an additional $100 hollow incisors for use with Venom can be
purchased. The hollow incisors must inflict at least one point of damage
for Venom glands to successfully inject toxin.
|
Gohisuro Genetics "Needleskin" Quills The newest name in Bioware
presents the newest idea in personal bioweapons. Our tailored viral
agents modify selected hair follicles to produce sharp, needle-like spines
for combat or fashion. You'll never have to worry about nasty old Mr.
Security Scanner again! . Quills cannot be Venomed, but you can have a
Venom gland in your mouth and then lick them before use.
Type | Cost | HC |
---|
Alpha level Quills | $200 for initial treatment, an additional
$10 for every quill spine after the first. | 1D6/2 |
Effect |
---|
Alpha
level Quills are 2-3 cm long, cause 1 AP damage in combat, has only 1 hit
point, takes 2 weeks to regrow after use, and can be used only once
|
Type | Cost | HC |
---|
Beta level Quills | $300 for initial treatment, an additional
$10 for every quill spine after the first. | 1D6 |
Effect |
---|
Beta level
Quills are 4-7 cm long, cause D6/2 AP damage in combat, and take 4 weeks
to regrow after being expended.
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ConGen "Viper" Retractable Fangs Nature has gifted the venomous snakes of
the world with one of the most useful defensive/offensive bioweapons ever
devised. Why let the snakes have all the fun? The new Viper package from
ConGen gives you a pair of needle-like teeth that fold down from the roof
of the mouth when the mouth is opened wide. They can be used with the
Venom option, but will only inject poison if the user consciously desires.
Type | Cost | HC |
---|
"Viper" Retractable Fangs | $300 | 1D6 |
Effect |
---|
Causes
D6/3 AP damage (depending on the roll 2 SP or 4 SP armor will
automatically be penetrated). When used with Venom the victim must take
at least one point of damage for the glands to inject toxin.
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ConGen "Bodyblade" Spur You move through the night like a big cat- and
now you can be just as dangerous! The ConGen bodyblade is a wickedly
sharp non-retractable blade of polished bone on the side of the hand
opposite the thumb perfect for slashing and puncture attacks in melee.
Type | Cost | HC |
---|
ConGen Bodyblade | $300 | 1D6 |
Effect |
---|
Reduces all REF
rolls for manipulation by -1 and causes D6/2 +1 AP damage in melee. For
an additional $200 you can purchase a hollow version for use with Venom
glands.
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Shukutei Biomed Venom Gland Simply the ultimate in biologically based
personal weapons! Our Venom glands are custom built bioconstructs using
your modified saliva glands to manufacture toxins that can be squirted out
using muscular contractions. Venom glands are normally used with some
kind of injector weapon, but can produce compounds absorbed through the
victims mucous membranes for spitting. In terms of size and effectiveness
there is no other bioweapon so cost effective.
Type | Cost | HC |
---|
Venom Glands | $550/gland | 1D6/2 |
Effect |
---|
Each gland
holds two doses of toxin and replenish one dose every 24 hours. The
subject is immune to their own toxin. Commercially available toxins are
listed below.
|
Toxin | Damage | With Save | Notes |
---|
Hemotoxin 1 | 4D6 | 2D6 | Must be injected |
---|
Hemotoxin 2 | 6D6 | 3D6 | Must be injected |
---|
Neurotoxin 1 | 4D6 | 2D6 | Injected or Absorbed |
---|
Neurotoxin 2 | 6D6 | 3D6 | Injected or Absorbed |
---|
It's possible to purchase black market Venom glands that produce
any type of street or medical grade drug. Cost would be equal to $100 for
each point of Difficulty involved in manufacturing the drug traditionally.
As an example, a Venom gland that produces SynthCoke (normal
manufacturing Difficulty of 20) would have an additional cost of $2000,
but would produce the drug for an unlimited time.
The availability of black market glands has led inevitably to gang
activity centered around pushers who act as their own recreational drug
factories. A twin pair of glands can produce four doses every day that
can be administered using fangs or absorbed through mucous membranes
through kissing or sexual activity. The addictive nature of the drugs and
intimate method of use has led to some interesting tribal groups held
together by personality and mutual addiction.
It's not unknown for pushers to recruit packs of "slaves"
(junkies) that respond to their masters every whim in exchange for regular
dosing. Goths seem especially attracted to the welcoming embrace of a
Venomed tribal leader and will meet any attack on him with a berserk
frenzy of violence. The power the head of this kind of gang has is
phenomenal, since their drug may be unique and any attempt to align with a
competing master would lead to nasty withdrawal symptoms.
VIII. Miscellaneous
Shukutei Biomed "Freezeban" Bioconstruct Shukutei Biomed introduces the
perfect bioware for cold weather work or traveling the spaceways in
cryosleep. The Freezeban gland is implanted in the chest cavity where it
maintains your body with a constant supply of metaglycogen, a chemical
compound that prevents water in the tissues from forming ice crystals in
below freezing temperatures.
Type | Cost | HC | Surgery Code |
---|
"Freezeban" Bioconstruct | $350 | 1 | Major |
Effect |
---|
Immunity to frostbite and +3 bonus on any cryosleep suspension
and re-animation rolls.
|
Genetek Optimmunal Nodes Whether you're traveling abroad or working with
biohazardous agents, don't let an infection put you out of commission.
Genetek's optimmunal nodes are a matched pair of peanut sized organs
implanted under the armpit area that increase the natural disease fighting
abilities of the body. A network of fine tendrils spreads into the
throat, sinuses, and lymphatic system of the upper body to constantly
sample body fluids for the foreign antigens that identify an invading
bacteria or virus. Until activation the node simply acts as an additional
reservoir and manufacturing sight for lymphocytes, the specialized blood
cells that attack infections. When an infection is detected it releases
the pool of lymphocytes from it's central bladder, chemically alerts the
rest of the immune system, and goes into lymphocyte production overdrive.
Say goodbye to sniffy noses forever!
Type | Cost | HC | Surgery Code |
---|
Optimmunal Nodes | $400 | 1 | Major |
Effect |
---|
+5 to save on all rolls against disease.
|
ConGen Ileocecal Siphon Whether you're spending time in the desert or in
the tropics the new ileocecal siphon from ConGen can make your stay a
pleasant one. This artificial organ coils around the inside of the large
intestine and removes up to 80 percent of the water from the body's solid
waste products.
Type | Cost | HC | Surgery Code |
---|
Ileocecal Siphon | $200 | 1 | Major |
Effect |
---|
The Siphon's efficient recycling of fluid allows the user to function
normally without water for 48 hours in a temperate climate, 24 hours in
arid or hot conditions.
|
Shukutei Biomed "Kickstart" Adrenal Maximizer From the culture labs of
Shukutei Biomed comes the perfect accessory for your accelerated
lifestyle. The Kickstart bioconstruct is a pink, globular organ that
nestles behind the kidneys in the abdominal cavity and stores adrenalin
and noradrenaline produced by the adrenal glands. When you really need it
all it takes is a thought to flood your body with the stimulant perfected
by nature for high level performance.
Type | Cost | HC | Surgery Code |
---|
Kickstart Adrenal Maximizer | $1400 | 1D6/2 | Major |
Effect |
---|
Gain +2 to Reflexes for 2D6 turns twice a day. Reflex
boost takes effect 10 seconds after triggering.
|
Morris Biosystems "Optitect"Eye Shield Clear vision is a necessity for
optimum performance in any environment. The new Optitect modification is
a protective third eyelid that can be opened or closed at will, is
perfectly transparent, and keeps dust, gasses, and contaminated water from
damaging the eyes.
Type | Cost | HC | Surgery Code |
---|
Optitect Eye Shield | $220 | 1 | Minor |
Effect |
---|
Subject has +2 on all saves against air or water born irritants
including tear gas.
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