Benefits and Penalties
|
|
| New Bonuses & Penalties (dec 27) | ||
|---|---|---|
| Ego Signature | 1-5 point flaw | (cool roll - flaw or leave a signature whenever doing something) |
| Motorcycle | 1 point merit | Basic Bike |
| Good Motorcycle | 2 point merit | Harley ThunderGod, Max Metal Bikes |
| Crap Car | 2 point merit | Honda Metrocar, Beat Up Junker |
| Car | 3 point merit | Sedan, etc |
| Good Car or Vehicle | 4 point merit | GEV Truck, SportsCar |
| No Police Record | 1 point merit | Never been picked up |
| License (doctor, lawyer, etc) | 1 point merit | Must have appropriate skills |
| Small Apt | 1 point merit | 400eb/month or less |
| Good Apt | 2 point merit | 1200eb/month or less |
| Safe Place To Live | 3 point merit | Nice house, etc |
| Second SIN | 5 point merit | Have 2 SINs and IDs |
| SINless | 2 point merit | Have no SIN |
| Piercing Gaze | 3 point merit | +2 Intimidate, Interview, Interrogate (sometimes) |
| Registered Rifle | 1 point merit | Rifle can be carried in city limits |
| Registered Restricted Weapon | 2 point merit | SMG, AR, etc |
| Mundane | 3 point merit | People never remember your face (Att 4-7) |
| Criminal record | 1 point flaw | You have an old rap-sheet |
| Major Criminal record | 2 point flaw | "rap sheet as long as my arm!" |
| Flashbacks | 1 point flaw | Cool + 2 Dif to avoid under stress |
| Flashbacks | 2 point flaw | Cool + 4 Dif to avoid under stress |
| Flashbacks | 3 point flaw | Cool + 6 Dif to avoid under stress |
| Flashbacks | 4 point flaw | Cool + 8 Dif to avoid under stress |
| AIDS II Carrier | 3 point flaw | Requires regular meds to stay healthy |
| LifeSaver | 2 point flaw | Has to do all in his power not to kill |
| Impotence | 1 point flaw | Male Flaw: Cannot get it up. |
| Gunslinger's Honor | 1 point flaw | Never shoot someone in the back, etc |
| Animal FriendShip | 2 point merit | (animals only attack under duress) |
| Fast Healing | 2-6 point merit | (+1 healing rate / 2 points) |
| Direction Sense | 1 point merit | |
| Mute | 2 point flaw | (must use non-verbal communication) |
| Bad Reputation | 2 point flaw | (betrayer, traitor, psychopath, liar) |
| Lecherous | 2 point flaw | (Cool roll -2 to avoid seduction attempts) |
| Classic Bonuses & Penalties | ||
| +1 to stat of choice | 3 point merit | (max 10 in any stat) |
| -1 to stat of choice | 2 point flaw | (min 2 in any stat) |
| Freak of Nature | 4 point merit | (+1 stat to a max of 11) |
| Genetically Engineered | 10 point merit | (+2 stat / 12) |
| +1 to special ability | 3 point merit | |
| Deep sleeper | 2 point flaw | Difficult awareness roll to wake |
| Light sleeper | 2 point merit | Easy awareness roll to wake |
| Intolerance | 1 point flaw | (+5 dif on all rolls when around subject) |
| Over-Confidence | 2 point flaw | Roll-played flaw |
| Mild Phobia | 1 point flaw | (cool roll or do anything to avoid subject) |
| Severe Phobia | 3 point flaw | (cool-3 roll or run from subject) |
| Speech Impediment | 2 point flaw | (+5 dif to social/communication rolls) |
| Shy | 1 point flaw | (+2 dif social, +5 dif if centre of attention) |
| Nightmares | 1 point flaw | d6-1 stress each night - or roleplay if not using stress |
| Short Fuse | 1-5 point flaw | (-1 to 5 on cool roles) |
| Hatred | 3 point flaw | (cool roll) |
| Lightning Calculator | 2 point Merit | (-5 dif) |
| Absent-Minded | 3 point Flaw | (Int roll to remember) |
| Acute Hearing | 1 point Merit | (+1 awareness auditory) |
| Acute Smell | 1 point Merit | (+1 awareness olfactory) |
| Acute Vision | 1 point Merit | (+1 awareness visual) |
| Hard of Hearing | 2 point Flaw | (-4 awareness) |
| Bad Eyesight | 2 point Flaw | (-4 awareness) |
| Ambidextrous | 1-3 point Merit | (reduces bad hand penalty by 1 to 3) |
| Fast Learner | 4 point Merit | (9 IP x level)(or 4 IP x level if using 5 IP as standard) |
| Light Sensitive | 3 point Flaw | (+5 dif in bright light) |
| Double Jointed | 1 point Merit | (-5 dif to escape) |
| Short | 1 point Flaw | (-5 aware in crowds) |
| Time Sense | 1 point Merit | |
| Eiditic Memory | 2 point Merit | |
| Pain Tolerance | 1-5 point Merit | (reduce dmg total by lvl for effects) |
| Ambidextrous | 2 point Merit | |
| Jack Of All Trades | 5 point Merit | (no penalty for no-skill actions) |
| Luck | 3 point Merit | (re roll 2 failed rolls / game session) |
| Hemophiliac | 3 point Flaw | (1 dmg / turn) |
| Animal Magnetism | 1 point Merit | (-4 dif on seduction, +2 dif interaction with same gender) |
| Ward | 3 point Flaw | |
| Limited Paranoia | 3 point Merit | (-5 dif spotting ambushes) |
| Sanctuary | 2 point Merit | |
| Well Travelled | 3 point Merit | (Luck roll to know someone in any city you enter) |
| Drug Resistance | 2 point Merit | (20% of all drugs have NO effect) |
| Extreme Drug Resistance | 5 point Merit | (all drugs have ½ effect, bod roll vs 15 for no effect) |
| Drug Addiction - mostly harmless | 1 point Flaw | |
| Drug Addiction - affordable | 2 point Flaw | (Nuke) |
| Drug Addiction - Mean | 3 point Flaw | (White Lace) |
| Drug Addiction - Deadly | 5 point Flaw | (Black Lace) |
| Hunted by local cops | 1 point Flaw | |
| Hunted by local police force | 3 point Flaw | |
| Hunted by State police | 4 point Flaw | |
| Hunted by national police org | 5 point Flaw | |
| Hunted by small local firm | 1 point Flaw | |
| Hunted by medium local firm | 2 point Flaw | |
| Hunted by Statewide corp | 3 point Flaw | |
| Hunted by National corp | 4 point Flaw | |
| Hunted by Orbital corp | 5 point Flaw | |
| Hunted by Multinational | 6 point Flaw | |
| Owe a minor corp minor favor | 1 point Flaw | |
| Owe a major corp minor favor | 2 point Flaw | |
| Owe a minor corp major favor | 3 point Flaw | |
| Owe a major corp major favor | 4 point Flaw | |
| Owe a major corp Life | 5 point Flaw | |
| Minor corp owes minor favor | 1 point Merit | |
| Minor corp owes major favor | 2 point Merit | |
| Major corp owes minor favor | 2 point Merit | |
| Major corp owes major favor | 4 point Merit | |
| Connection in Police Dept | 2 point Merit | |
| Connection in D.A.s office | 3 point Merit | |
| Connection in Mayor's office | 3 point Merit | |
| Nomad Friends +2 | 3 point Merit | |
| Booster Friends +2 | 3 point Merit | |
| Friend/Contact | 1 point Merit / 5 contact points | |