Benefits and Penalties
|
New Bonuses & Penalties (dec 27) | ||
---|---|---|
Ego Signature | 1-5 point flaw | (cool roll - flaw or leave a signature whenever doing something) |
Motorcycle | 1 point merit | Basic Bike |
Good Motorcycle | 2 point merit | Harley ThunderGod, Max Metal Bikes |
Crap Car | 2 point merit | Honda Metrocar, Beat Up Junker |
Car | 3 point merit | Sedan, etc |
Good Car or Vehicle | 4 point merit | GEV Truck, SportsCar |
No Police Record | 1 point merit | Never been picked up |
License (doctor, lawyer, etc) | 1 point merit | Must have appropriate skills |
Small Apt | 1 point merit | 400eb/month or less |
Good Apt | 2 point merit | 1200eb/month or less |
Safe Place To Live | 3 point merit | Nice house, etc |
Second SIN | 5 point merit | Have 2 SINs and IDs |
SINless | 2 point merit | Have no SIN |
Piercing Gaze | 3 point merit | +2 Intimidate, Interview, Interrogate (sometimes) |
Registered Rifle | 1 point merit | Rifle can be carried in city limits |
Registered Restricted Weapon | 2 point merit | SMG, AR, etc |
Mundane | 3 point merit | People never remember your face (Att 4-7) |
Criminal record | 1 point flaw | You have an old rap-sheet |
Major Criminal record | 2 point flaw | "rap sheet as long as my arm!" |
Flashbacks | 1 point flaw | Cool + 2 Dif to avoid under stress |
Flashbacks | 2 point flaw | Cool + 4 Dif to avoid under stress |
Flashbacks | 3 point flaw | Cool + 6 Dif to avoid under stress |
Flashbacks | 4 point flaw | Cool + 8 Dif to avoid under stress |
AIDS II Carrier | 3 point flaw | Requires regular meds to stay healthy |
LifeSaver | 2 point flaw | Has to do all in his power not to kill |
Impotence | 1 point flaw | Male Flaw: Cannot get it up. |
Gunslinger's Honor | 1 point flaw | Never shoot someone in the back, etc |
Animal FriendShip | 2 point merit | (animals only attack under duress) |
Fast Healing | 2-6 point merit | (+1 healing rate / 2 points) |
Direction Sense | 1 point merit | |
Mute | 2 point flaw | (must use non-verbal communication) |
Bad Reputation | 2 point flaw | (betrayer, traitor, psychopath, liar) |
Lecherous | 2 point flaw | (Cool roll -2 to avoid seduction attempts) |
Classic Bonuses & Penalties | ||
+1 to stat of choice | 3 point merit | (max 10 in any stat) |
-1 to stat of choice | 2 point flaw | (min 2 in any stat) |
Freak of Nature | 4 point merit | (+1 stat to a max of 11) |
Genetically Engineered | 10 point merit | (+2 stat / 12) |
+1 to special ability | 3 point merit | |
Deep sleeper | 2 point flaw | Difficult awareness roll to wake |
Light sleeper | 2 point merit | Easy awareness roll to wake |
Intolerance | 1 point flaw | (+5 dif on all rolls when around subject) |
Over-Confidence | 2 point flaw | Roll-played flaw |
Mild Phobia | 1 point flaw | (cool roll or do anything to avoid subject) |
Severe Phobia | 3 point flaw | (cool-3 roll or run from subject) |
Speech Impediment | 2 point flaw | (+5 dif to social/communication rolls) |
Shy | 1 point flaw | (+2 dif social, +5 dif if centre of attention) |
Nightmares | 1 point flaw | d6-1 stress each night - or roleplay if not using stress |
Short Fuse | 1-5 point flaw | (-1 to 5 on cool roles) |
Hatred | 3 point flaw | (cool roll) |
Lightning Calculator | 2 point Merit | (-5 dif) |
Absent-Minded | 3 point Flaw | (Int roll to remember) |
Acute Hearing | 1 point Merit | (+1 awareness auditory) |
Acute Smell | 1 point Merit | (+1 awareness olfactory) |
Acute Vision | 1 point Merit | (+1 awareness visual) |
Hard of Hearing | 2 point Flaw | (-4 awareness) |
Bad Eyesight | 2 point Flaw | (-4 awareness) |
Ambidextrous | 1-3 point Merit | (reduces bad hand penalty by 1 to 3) |
Fast Learner | 4 point Merit | (9 IP x level)(or 4 IP x level if using 5 IP as standard) |
Light Sensitive | 3 point Flaw | (+5 dif in bright light) |
Double Jointed | 1 point Merit | (-5 dif to escape) |
Short | 1 point Flaw | (-5 aware in crowds) |
Time Sense | 1 point Merit | |
Eiditic Memory | 2 point Merit | |
Pain Tolerance | 1-5 point Merit | (reduce dmg total by lvl for effects) |
Ambidextrous | 2 point Merit | |
Jack Of All Trades | 5 point Merit | (no penalty for no-skill actions) |
Luck | 3 point Merit | (re roll 2 failed rolls / game session) |
Hemophiliac | 3 point Flaw | (1 dmg / turn) |
Animal Magnetism | 1 point Merit | (-4 dif on seduction, +2 dif interaction with same gender) |
Ward | 3 point Flaw | |
Limited Paranoia | 3 point Merit | (-5 dif spotting ambushes) |
Sanctuary | 2 point Merit | |
Well Travelled | 3 point Merit | (Luck roll to know someone in any city you enter) |
Drug Resistance | 2 point Merit | (20% of all drugs have NO effect) |
Extreme Drug Resistance | 5 point Merit | (all drugs have ½ effect, bod roll vs 15 for no effect) |
Drug Addiction - mostly harmless | 1 point Flaw | |
Drug Addiction - affordable | 2 point Flaw | (Nuke) |
Drug Addiction - Mean | 3 point Flaw | (White Lace) |
Drug Addiction - Deadly | 5 point Flaw | (Black Lace) |
Hunted by local cops | 1 point Flaw | |
Hunted by local police force | 3 point Flaw | |
Hunted by State police | 4 point Flaw | |
Hunted by national police org | 5 point Flaw | |
Hunted by small local firm | 1 point Flaw | |
Hunted by medium local firm | 2 point Flaw | |
Hunted by Statewide corp | 3 point Flaw | |
Hunted by National corp | 4 point Flaw | |
Hunted by Orbital corp | 5 point Flaw | |
Hunted by Multinational | 6 point Flaw | |
Owe a minor corp minor favor | 1 point Flaw | |
Owe a major corp minor favor | 2 point Flaw | |
Owe a minor corp major favor | 3 point Flaw | |
Owe a major corp major favor | 4 point Flaw | |
Owe a major corp Life | 5 point Flaw | |
Minor corp owes minor favor | 1 point Merit | |
Minor corp owes major favor | 2 point Merit | |
Major corp owes minor favor | 2 point Merit | |
Major corp owes major favor | 4 point Merit | |
Connection in Police Dept | 2 point Merit | |
Connection in D.A.s office | 3 point Merit | |
Connection in Mayor's office | 3 point Merit | |
Nomad Friends +2 | 3 point Merit | |
Booster Friends +2 | 3 point Merit | |
Friend/Contact | 1 point Merit / 5 contact points |