This System has been altered to take the personality of a
character into account in combat. the cool and empathy stats are
used to alter initiative rolls.
These modifiers can be combined with any other initiative system
that does not include Empathy and Cool in initiative determination but was
designed for use with the standard initiative rules from CP2020.
COOL | EMP | INITIATIVE MOD |
11+ | 0 | +4 |
10 | 1 | +3 |
9 | 2 | +2 |
8 | 3 | +1 |
7 | 4 | +1 |
6 | 5 | +0 |
5 | 6 | +0 |
4 | 7 | -1 |
3 | 8 | -1 |
2 | 9 | -2 |
1 | 10 | -3 |
0 | 11+ | -4 |
This makes high-cool low-emp people DANGEROUS.
(and solo cyberpsychos are now even more dangerous)
Cool effects initiative, as the more you panic the slower you react.
Empathy causes you to think before you hit someone, which slows you
down.
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