This version of the Initiative rules allows for a larger span of initiatives, as well as giving
solos a slightly stronger advantage in combat instead of just in awareness. It also allows for
multiple actions, something that some Game Masters may want to avoid to bring down munchikinizing.
Luckily I have a mature playing group and these rules just add to the flavour of the game.
The New Initiative Base
Reflex + (½ Intelligence) + Combat Sense
The Initiative Roll
The normal character, barring any exceptional Cyberware, rolls 1d10 and adds it to his
initiative base and calls out the total. Characters get to act in order of their initiatives
from highest to lowest, although characters with exceptionally high initiatives will be able
to act at several points in the turn, as shown below.
Initiative | Actions |
0-25 | 1 |
26-35 | 1 at normal, 1 at -15 init |
36-45 | as above, plus 1 at -30 init |
46+ | as above, plus 1 at -45 init |
Cybernetic Augmentation
So, what does this mean for the up-and-cybered? Old (2020 rulebook) Reflex Boosting boosts
a character's Reflexes as indicated (+1 or +2 permanent or +3 temporary), but in addition they
grant a bonus to initiative rolls depending on the cyberware (+1 or +2 for the permanent boosting,
only +1 on the temporary boosting). This means the character effectively can get a +4 boost to
his initiative base (+2REF, +2Init). "But that is paltry! How do I crank my character up to
46+ initiative then?" you ask...
Hardwiring 50% Boost | $5,000 | 3d6HL | +1d10 initiative |
Hardwiring 100% Boost | $10,000 | 6d6HL | +2d10 initiative |
Hardwiring 200% Boost | $20,000 | 9d6HL | +3d10 initiative |
|
Owari 50% Boost | $2,500 | 4d6HL | +1d10 initiative |
Owari 100% Boost | $5,000 | 7d6HL | +2d10 initiative |
Owari 200% Boost | $10,000 | 10d6HL | +3d10 initiative |
|
Stage I Synaptic Accel | $2,500 | 1d6HL | +1d6 initiative |
Stage II Synaptic Accel | $5,000 | 2d6HL | +2d6 initiative |
Characters can only have one item implanted from the above list. Hardwiring triggers on demand,
Owari boosting requires a dose of a custom drug (HardFire) designed by the military but now relatively
commonly available, often mixed with Speed. Synaptic Acceleration is a permanent boost.
|