The BlackHammer CyberPunk Project

(the original Interface article)
RoboHounds

Robo-hounds are modular computerized dogs that are created to assist in police work and corporate security work. Because the units are modular there are types to suit every purpose. They have been popularized because of their ease of use and relative inexpensiveness compared to hired manpower.

Frame
Metal
his metal frame is the heaviest and cheapest of the frame types. It is generally made of high grade aluminium and steel alloys (+2 to notice rolls)
Cost $500

Ceramet
Made of ceramic and metal alloys, this frame is lighter and as strong as the steel frame (+1 to notice rolls)
Cost $750

Triplastics
This is the lightest of the frames, and used in stealth model dogs. It is as strong as either of the other models, and gets no bonuses to being noticed if disguised.
Cost $1000

Mechanical Performance Specs
Security Model
Bod 8
Ref 8
MA 32
Armor 10SP
$500

Police Model
Bod 10
Ref 10
MA 40
Armor 15SP
$1000

Elite Model
Bod 11
Ref 11
MA 44
$1500

Military Model
Bod 12
Ref 12
MA 48
Armor 20SP
$2000

Armor costs $20 per SP to a max of 30 SP

Weapon Space Allocation
Toy Dog
Spaces: ½
Max Spaces: 1

Poodle Size
Spaces: 1
Max Spaces: 1 ½

Shepard
Spaces: 1
Max Spaces: 2

Great Dane
Spaces: 2
Max Spaces: 4

cost per 1/2 space: $350

All dogs may carry half their internal space value in external weapons without affecting their performance.

Cyber Options
All options take 1/4 space unless otherwise noted
Cyberhounds can have almost any piece of cyberware, at ½ normal cost (since there is no metal/meat interface to build).
Remote Control Option: $300
Disguise Option: Covers the frame with fur and a realistic appearance. Costs $100. -1 to Awareness rolls, no space needed

Programs:
$0 Dog Behaviour (standard - sit, fetch, stay, come)
$200 Track (using sniffer hardware)
$50 Threaten (growl, bark)
$150 Attack (delay, maim)
$100 Patrol Area
$175 Kill
$100 Targeting
$1000 Decision Logic Circuitry (makes simple decisions at INT 2)
$50-300 Extra Programming (depending on number of lines)

Microrocket Launcher (1 ½ spaces)
A multiple rocket rack that can carry up to 30 Microrockets witha rate of fire up to 10. Each missile will affect a two meter radius with a load that can cause up to 4D6 of damage per hit. They may be used in a manner similar to machine gun fire (suppressive, snap shots, cover fire). Rockets are dumb and cannot be affected by Electronic Counter Measures. Used mostly for anti-personal and ghetto/slum warfare

Minigun (1 ½ spaces)
Same as a 5.56 Automatic Rifle with caseless rounds. Drum fed, 100 rounds. Flash suppressor built in. Silencer extra.

Minilaser (1 ½ spaces)
Same as 4 intensity point alser. Advantages include invisibility to normal sight, speed of light targeting (+2 WA), low weight, easily renewable resource. 10 Intenisty points of stored power. Connect to a normal outlet for recharging.

Increased Str (1/4 space per 1d6)
Increases bite damage by 1d6 and MA by 3. Up to an additional 4D6 bite damage can be bought. $300 per level.

Carboglass Teeth (1/4 space)
Exceptionally sharp teeth of caboglas causing severe wounds with the hound's bite. 2D6 damage, ½ SP. $250

Chemical, Biological sensors (aka Sniffers) (½ space)
Molecular Sensor that dublicates the molecular mathcing system found in the olfactory tissues in dogs, this device can track a target based on chemical traces left by the target. It may also be programmed with a list of pre-existing signatures of drugs, chemicals, etc. It has a limited computer that assists in identification and tracking.

Sharp Wire net Launcher (1 Space)
This is a weighted macro-filament wire net launcher over the target. It reduces the MA of a traget to zero if he fails an athletics dodge roll. It also receives a +2 to hit because it covers an area. It is only effective up to 10 meters away. If the target attempts to break free using raw strength, divide the targets BOD by 3 and apply this as dice of damage as the macrofilament begins to cut into the target. Filament wire treats armor as ½ SP. If the target uses a knife or chainsaw, he will be delayed for 12-REF rounds.

Minigrenade Launcher (1 space)
These marble sized grenades can be fired up to 20m. They may fiore any of the listed combat agents as well as small grenades The grenades cause 2d6 fragmentation damage and effect a 6 foot radius. Carries 10 grenades.

Robo-Hounds are difficult for the general populace to get, and the laws stipulate that anyone injured by a personally owned Robohound without just cause, shall be punished to the fullest extent of the law allowable. The GM may feel free to add up to 30% to the cost of any peronally bought Robo-hound. Most augmentware will not be available to the common man. The GM has final say in this matter.