The BlackHammer CyberPunk Project
Subject: Monowire
From the books we can deduce its
- very thin
- very strong for its thickness
- very sharp (see pt 1)
The name 'monomolecular' implys its a single long molecule..
My best guess is...
Its a BUCKYTUBE!
buckminsterfullerene is a football like sphere of 60 carbon atoms
C 70 has a ring of 10 carbons between the two hemispheres,
making it like a rugby ball.
This can be extended by adding more rings of carbon atoms
between the hemispheres into a filament.
The Japanese have already made nanofibres like this, but only
fractions of a mm long.
But if a Fullerene tube several meters long could be made, it
would be
- approx 7nm across (very thin)
- as strong as diamond (approx) as it has a hexagonal graphite=
structure.
also, it would be flexible and shiny like graphite when it
catches the light.
In JM; the whip shines in the streelights.The only way to spot
it is when its moving.
For non-Chemists:
Imagine a sheet of hexagons five hexes wide rolled into a tube
so the edges match up. Cap the ends with half footballs.
If that was made if carbon molecules, thats a Monofilament.
The MonoWhip uses a lenght of Monowire as a flexible blade.
As the fibre is so fine it weights virtually nothing. The
cutting force is provided by the weighted tip which is swung
past the target.
The weighted tip is either a glowing ball or a fingertip if the
whip is implanted. The weight is small and heavy to control the
line.
The moving tip's kinetic energy is focused onto the monoline.
As the line is very thin, this gives even a slow swing enough
cutting force to sever plastics and flesh.
Swing hard, with the full strenght of your arm and a long lenght
of line, the weight can get up to very high speeds.
And when the line hits it'll cut body armour, metal pipes and
plates, sever limbs, cut flesh, cartilage and bone.
The user must take great care when using the 'whip, as the
monoline is moving in a circle connected to there hand.
Fumbled rolls, loss of concentration or panic can cause the user
to misjudge a swing and cut themselves.
In combat, the whip is deadly. the wounds it causes are finer
than any cut, and you only feel them seconds after, as the
synapses in your nerves misfire.
The wire itself is so fine that special care must be taken in
storage and handling. The wire is stored on a reel of high
density ceramic
('one of the new ono-sendai diamond analogs' to quote Gibson)
and is capped with a bead of the same ceramic.
Monowire is very light.
This means that you have to weight it to do damage.
You must have a force acting on the wire, either a weight
pulling it or something pushing onto it.
If left without a force acting upon it, it'll just sit there.
So if you drop some, it'll stay on the floor
Monowire is very thin.
Only very dense materials like diamond analog ceramics,
heavy dense metals, etc, will stop it.
If dropped it'll lie flat on the floor and not cut into the
floor
Monowire is very strong.
The Monoline has to be broken with a laser cutter.=7F
Monolines will not cut each other (so reinforcing armour
with monolines will stop monowhips)
Uses of monowire
Invisable replacement for barbed wire
The monowire entanglement if very hard to spot (only tell by
the light catching the lines.) and if you run into it you
could easily loose your legs. If you advance into it slowly,
you'll get cut lets and may panic. If you pull back, the wire is
pulled out by a diferent path than it went in by, taking a chunk
out of your leg. Unlike razorwire, monowire will penetrate quite
deeply and do serious injurys.
Stringing across doors/corridors
Again, running into the line will cut off your legs.
'Nicer' than entanglements, as you don't fall legless and
bleeding face first into a tangle of monolines. But it still
kills you.
Bullet with several lenghts of wire fixed to it (with little
weights on the other end)
When this hits, the monowire will be dragged on by the
weights on the other end. If it penetrates, this may cut chunks
out of the wound channel. If it lodges in the body, or stops on
armour, the trailing wire will wrap round, cutting at anything
it meets.
This makes a medics job hell. they can't see the Wire in the
wound until they start cutting chunks from their fingers.
Two spring loaded monowire reels, one on each end of a monoline.
Fired from an pair of airguns, they trail the line between them.
if the reels are ratcheted, the line locks on impact and the
weight of the reels pulls it onto the target.
Reinforced Armour.
Most armys will issue arm and leg protectors reinforced with
either ceramics or monowire to stop the wire cutting in. This
means that a potentially fatal cut will snag on the wire and
then either:
- the wearer stops / is tripped over
- the monoline pulls free and can whiplash freely. Luckily the
only weight on the line it the holder bead in the end...
Monowire is usually supplied in reels with self adhesive ceramic
eyelets prethreaded. And its Expensive.
Uses of monowire in CP literature and other soure material
- The Yak Hitmans implanted monowhip in 'Johnnie Mneumonic' is
THE reference for monowhip users
- Turner strings it up in the trees in 'Count Zero'
- Beuvoir uses it and a ceramic reel to make a slideline onto the
top of the projects in 'Count Zero'
- the 'Offiser Suisse' monowhip in 'voice of the Whirlwind'
- The Predator's net in Predator II
- Dreams of flesh and sand. Monowire stilleto's, with static
charged monolines used as blades
- Games Workshop's 'dark future'. in one of the sidebars, a terrorist
puts halluc in the airducts and crosses monowire across
the emergency stairs. Panicking people fall down the stairs
in chunks
Links to Fullerene pages
- This is THE place for Nanotubes. Especially interesting is the section on Single Wall nanotubes, and theoretically growing them to centimetre lengths.
- http://cnst.rice.edu/Modular.html
- Fullerene gallery
- http://shachi.cochem2.tutkie.tut.ac.jp/Fuller/Fuller.html
- The encyclopedia entry for fullerenes
- http://www.encyclopedia.com/articles/04810.html
- Prof. H. Kroto Biography
- http://www.susx.ac.uk/Users/kroto/harry1.html
Monowire and Monowhips in CyberPunk |
Monowhip Melee +2 - - 3D6* - -VR 2m
- The pocket weapon is a handgrip unit with a thumb control on the wire (like a tape measure) to spool the wire out or retract it and a glowing red ball on the wires end so you can see where the wire is.
The implanted version is usually concealed in a prosthetic thumb with the nail or thumb tip as the ball, weighted with high density ceramics
- Both use a Ceramic reel to hold a coil of monowire, with the reel sprung to retract and coil the wire against the swinging force of the tip. This makes the wire slide out as you strike and recoil as the swing slows down
Gives a very sharp, near invisible cutting blade up to several metres long.
- Can be used with the Melee skill, but any fumbles automatically do normal Whip damage to the user. (3D6)
- Its such an unusual and difficult weapon that it has its own specialised skill 'Monowhip', which is Ref based and used in place of melee if using a 'whip. If fighting using the monowhip skill then fumbles are treated normally (making it much less likely that you cut your own hand or head off)
- WA is +2 due to the speed and reach of the weapon
- Damage 3d6 + d6 per two levels of Monowhip skill.
- (Maximum damage is 8d6. Beware of the skill 10 techno-ninjas)
- Armour is one third
Monowire Trailer Bullets
- These bullets have a series of short lengths of monowire fixed to the base using diamondoid ceramic beads. The other length of the 12" monoline has a similar bead on it .
- They unravel in flight, trailing due to the drag of the end beads. They have no effect on the penetration of the round, but the trailing lines have their effect as the bullet is either stopping on the armour or passing through the victim.
- If it stops on armour, the lines whip round, tangling the victims limbs. Victim rolls Luck, difficulty 15. Pass and the round pulls free. Fail and it catches on another random location (D10). Every action taken while tangled pulls the wire deeper in. Roll D6 each action, and once the total is over the SP it starts cutting up the target for D6 damage per action.
- If it passes into the victim, the dragging wires slash out a wider wound channel, adding D10 to the weapons damage. If the round can't pass out of the victim, the wires stay in the wound, waiting to slash the fingers of a waiting medtech (luck 20 - fail and take 2D6 damage to your hands - wound is +10 harder to treat if you don't want to risk this roll)
- Cost x 10