Flipper Is Dead, The UK CyberPunk ThinkTank | ||
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Cosmetic Alterarions Revised Edition - October 1999 | ||
Flippers Guide To CyberPlastic Surgery
Healing takes time equal to you recovering from a 5 point wound per Plus One ATTR point
Basic Cost based on New ATTR score
New ATTR | Cost |
One to Six | 600 eb |
Seven | 900 eb |
Eight | 1,200 eb |
Nine | 1,500 eb |
Ten | 2,000 eb |
Eleven | 5,000 eb |
Twelve | 10,000 eb |
This cost is PER POINT, so you have to pay for each step
As you can only push what you’ve got so far, you cannot increase Attractiveness more than 5 points.
For the medically inclined, you roll Tech + Medtech +D10 vs. a target number of 5 +5 per +1 ATTR you’re adding to perform the surgery.
Then you have to roll Int + Expert (facial design / Art) +D10 for the difficulty that people have to beat to spot that the work has been done.
Total ATTR increase | Humanity Cost |
+1 Attr | D3 |
+2 | D6 |
+3 | 2D6 |
+4 | 3D6 |
+5 | 4D6 |
Difficulty | Cost | HL |
Average | 1200 eb | 2D6 |
Difficult | 2400 eb | 3D6 |
Very Difficult | 3600 eb | 4D6 |
Near Impossible | 5000 eb | 5D6 |
This is also a perfect opportunity to have ATTR alterations
If you want to, you can have your face altered into that of someone famous, living , dead or fictional.