The BlackHammer CyberPunk Project
New Skin for the Discerning Punk
Body/Absolutes SlipSkins line
SlipSkin | Be as slippery as an eel, or as slimy as a slug! |
After triggering the slipskins by applying a special potassium
solution over your body, you will excrete a slippery, slimy substance until alcohol is applied
to the skin, washing away the product and turning off the production until it is reactivated.
SlipSkins are a special nanotech rebuild of the sweat glands to produce this special oil, and
are designed not to affect the palms of the hands, the soles of the feet or the face. Gain +2
on escape rolls, +4 if in light clothes or +6 if running about in the nude. You also get to
look incredibly slimy (thus the nickname of slug-skin).
SlipSkin | 800eb | 1D3+1 HL | N Surgery |
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VenomSkin | Now You Too can drip mildly poisonous ooze! |
This "enhancement" over basic SlipSkins produces an irritant
accross the owner's skin. Anyone ingesting this goo must roll a resist torture / drugs (dif 20)
to avoid getting sick (-4 on all rolls for 2D6-btm hours, minimum 1). If the venom gets into
someone's wounds the same roll must be made at dif 15, or dif 10 in cases of normal skin
contact. Also in cases where the venom gets into someone's wounds, they also get -2 on all rolls
for D6 hours as the venom is a strong irritant. People with this implant are immune to this
venom.
VenomSkin | 2,000eb | 1D6+2 HL | M Surgery |
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CausticSkin | Acid Touch! Just like the legendary Black Pudding! |
The recipient's skin is rendered SP4 vs acids, and now excretes a relatively
caustic acid. Contact with this acid causes D4 damage per turn for the duration of contact
+1 turn. Treat this damage as normal acid damage. The acid also provides slipperiness as normal
slipskins. Should the recipient's skin be broken, the acid begins to affect him/her too until
the area is washed with alcohol, turning off the acid glands. It is recommended that owners
of CausticSkin also purchase Acid-Resistant clothing.
CausticSkin | 4,000eb | 2D6+2 HL | MA Surgery |
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SharkSkin | Razor-Sharp Skin! Mother Nature's best, now for you, and you and you! |
Now not only Sharks can rely on Mother Nature's ultimate defense system!
Sharkskin CyberSkin replaces part or all of your ordinary skin with special, vat grown flesh covered in
razor-sharp diamond-shaped scales! Now, when rubbed the wrong way, your skin acts like a series of small
blades, damaging anyone who scrapes against you. Look fierce and proud, with Mother Nature's Finest!
Damage is 1d6 plus damage modifiers, + 1d6 if combined with appropriate striking or grappling maneuvers,
or 1d6 damage to anyone grappling the owner of the cyberware.
SkarkSkin | 2,000eb | 1D6+1 HL | M Surgery, per 25% of body covered. |
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SenseSkin | For that delicate touch and those special moments... |
For all that extra effect from your sense of touch... Do you want just a little bit more in bed? To feel the wind blowing
over your skin? The gentle caress of your silk underthings? SenseSkin CyberSkin© has special sensors which
enhances your sense of touch, and if you get sensory overload, a push of the button on the back of your
wrist will turn them off. When you're ready for more, push the button and the senses go back on!
While on, you gain +2 to tactile awareness rolls, and -2 on stun saves.
SenseSkin | 800eb | 1D3 HL | M Surgery |
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Chemical Repellant | Shed hostile liquids, drugs and acids like water off a duck's back! |
This dermal modification transforms the subject's sweat glands to produce a durable long-chain lipid along
with the normal perspiration. This compound protects the subject's skin from chemical damage. The
subject's skin becomes safe from acid and base damage, and DMSO no longer can open the pores to allow
contact drugs through into the system. Stuff that would eat through normal skin bead like water and drip off.
The subject gains no new protection from heat or cold (and many damaging chemicals do their damage through
heat) and the transformation does not protect the mouth, eyes and nose, etc.
Repellant Transformation | 4,400eb | 1D6 HL | N Surgery |
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Thermal Dissipation | Like Skinweave, but protects your soul from the fires of hell! |
This is a simple webbing of heat-conductive material connected with a network of heat sinks woven into
the epidermis in order to divert any excess heat away before it can damage the skin, or any tissue under it.
Apply this enhancement's rating as if it were regular SP, but only to heat-based damage. This does apply
to lasers, but the protection rating is halved. Note that explosives damage the user via concussion,
not heat. However, the secondary, incendiary damage caused by white phosphorus is heat damage.
SP:2 Dissipation | 400eb | 1 HL | M Surgery |
SP:4 Dissipation | 800eb | 1D2 HL | M Surgery |
SP:6 Dissipation | 1,200eb | 1D3 HL | M Surgery |
SP:8 Dissipation | 1,600eb | 1D4 HL | M Surgery |
SP:10 Dissipation | 2,000eb | 1D3+1 HL | M Surgery |
SP:12 Dissipation | 2,400eb | 1D4+1 HL | M Surgery |
SP:14 Dissipation | 3,200eb | 1D6+1 HL | MA Surgery, 50% -1 REF |
SP:16 Dissipation | 3,600eb | 2D4 HL | MA Surgery, 50% -1 REF |
SP:18 Dissipation | 4,000eb | 2D4+1 HL | MA Surgery, -1 REF |
SP:20 Dissipation | 4,400eb | 2D4+2 HL | MA Surgery, -1 REF |
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UV Shielding | Sun-Safe Skin Treatment! Protect yourself from those nasty UV rays. |
This dermal modification transforms the subject's epidermis to protect from 99.5% of UV damage. The subject can no longer tan, and therefore the mod comes with a permanent pigmentation change - usually to a mild tan, although deeper tans are available. The original version of this mod was perfected by the Antarcticans, but their version changes the subject's pigmentation to a violent purple colour. Both versions of this treatment must be renewed every 3-5 years as the effects wear off a the skin continues to grow and shed.
UV Shielding | 500eb | 0.5 HL | N Surgery |
Antarctican UV | 150eb | 1 HL | N Surgery |
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