The BlackHammer CyberPunk Project

Big Ass Needle
score-drugs-narcotics-pills-dope-stash

Drugs, Drugs, Drugs!

These drugs were all created from examples or for specific niches inside my own games using the drug production rules provided on these pages and adapted from the system presented by Ianus games in their Dark Metropolis supplement. These rules also make use of the alternate humanity loss rules presented in Grimm's Cybertales (still available from RTG mailorder). If you don't have those rules, convert Obsession, Alienation, Egotism and Paranoia points into direct Humanity Loss.

 

CyberPunk 2021

Boost
Boost is one of the original "brain booster" drugs which radically enhance a character's INT (+2 for a single dose, +3 for a double). Administered through an intramuscular injection, Boost is also unfortunately very addictive and soon regular users find that their body has built up a complete tolerance to the drug, and addicts end up shelling out large sums of cash to keep up a habbit that no longer helps them.
Beauties
Butaqualide HC1 is a cheap and effective soporific that also generally gives the user good dreams and a general sense of well-being before drifting off into never-never land. These wonders find heavy use amongst high-stress corporates and low-end edge-runners who need a good night's sleep once in a while. Some true drug-heads will pop them just for their euphoric side effects.
Black Lace
Probably the most famous of the combat drug family, black lace is a second-generation speed-enhancing drug which produces severe berzerker tendencies. Luckily Black Lace sees little street use because of it's high cost ($100 per slap patch), but sometimes it can be found as an almost black liquid injectible that costs half as much, but can also be cut with other drugs more easily.
Blacker Shade Of Lace
One of the lesser-known side effects of Black Lace is the gradual nerve-degeneration that most second-generation speed-enhancing drugs produced. Blacker Shade was originaly created to compensate for this flaw and became one of the first third-generation speed-enhancing drugs. Unfortunately it seems to have a stronger impact on the user's psyche in the long term than Black Lace does, although it is hard to judge as most repeat users of either drug die in some messy way.
Blue Glass
Originally designed as a chemical warfare agent, Blue Glass incapacitates it's users with bizarre hallucinations that are only remembered vaguely as either wonderful or horrid, but with no real substance after the trip is over. Now available on the streets due to some "friendly" drug labs, this has become a very cheap and addictive hallucinogen.
Caffeine Stix
Yup. Synthetic over-doses of super-caffeine in a smokeable stick. A mild stimulant that occasionally causes the caffeine shakes in users, these sticks are marvelously addictive and cheap.
Char
A world-class Euphoric with a sedative additive makes this pill the best response to heavy stress. Combined with the ability to seemingly pull the user away from day-to-day activities, with two of these the average guy can shrug off his lover's death at the hands of his best friends right in front of his face.
Di-oxi-heroin
A synthetic heroin derivative that is currently in vogue with the rock and roll crowd, this opiate-wanna-be produces all the effects of a good old hit of smack. Without the puke!
Doubler
A home-made massive sedative coming in from the East Coast, doubler is gradually falling out of style as Di-oxi-heroin makes it's comeback with a far cooler name.
Downers
Tiny pills sold by the down-and-out pushers of the world (or used as change or tips), Downers do just that, make you feel slow and massively slack.
Dust
A home-made powder added to some "special" pizzas (and some druggies' cinnamon toast), Dust makes you feel excited and somewhat on-edge as little hallucinatory popes speak to you from the corners with Frank Zappa's voice, until you snap.
Endorphins
The body's natural painkillers, re-created from various chemicals in painstaking detail, endorphins let you ignore pain and feel GOOD about it! And the best part is they didn't bother to duplicate the part of the structure that makes you brain and body need more and more!
Medical Endorphins
Anyone known to take endorphins will sooner or later be presented with "the real thing". These endorphins are actually produced by modified e-coli bacteria and almost perfectly simulate the real thing. These are also cheaper to get when they are available as there is currently little use for them in medicine.
Enduro 500
Enduro 500 is a low-end "combat drug" produced by several pharmaceutical firms world wide. Like most of it's kind, it masks all sensations of pain and panic and convinces the body that it can run forever on nothing but... Enduro 500. Quite often users find themselves unable to recall events that occured while on Enduro 500, which isn't always a bad thing.
Fireball
Another third-generation combat drug, Fireball is a speed-booster and analgesic with an immensely long duration (12 hours or so). Luckily it also cuts out the problematic (to some) aggressive tendencies that most get under the effects of combat drugs.
Flash Assault
Flash assault is a massive accelerator drug, stimulating and accelerating the user's nervous system oftem to the point where the user loses track of it, causing mild disorientation. Also the amount of stimulation brings about a side effect of massive paranoia during the drug's use. Users of Flash assault usually come out with a major hangover, and habitual users report disturbing flashbacks, mainly because most Flash Assault is used as a combat drug, so the flash backs are usually quite violent.
Hack Attack
Probably the cleanest accelerator drug on the modern market, Hack Attack is also one of the most expensive. Boosting both the user's INT and REF with no side effects beyond the feeling of absolute superiority above all others and a strong sense of anxiety while coming down. Hack Attack sees use mostly by Netrunners and some Edgerunners.
Hakuna Matata
These highly addictive pale blue Jel-Caps are a mild euphoric and a reasonably good Sedative. Users feel a sensation of mild euphoria where everything is relatively harmless and everyone seems to be friendly at first encounter. Particularly popular because of it's very low price and long duration.
Kerrang!
A low end and heavily-cut accelerator drug, Kerrang accelerates the central nervous system and stimulating synaptic exchange. The main reason the drug is cut so much is that the body very quickly builds up a total resistance to the main active component. Coming down from a slap patch of Kerrang entails a long period of "the shakes" and a mild disorientation.
Lightning Bolt
Almost a perfect analogue to the active ingredient in Kerrang!, Lightning bolts are a VERY expensive and effective central nervous system accelerator. Again the only side effects are related to the seperation between the user's psyche and that of a "normal" person. Coming down from a kick of Lightning causes anxiety because of the suddenly reduced ability. Also like Kerrang, Lightning quickly burns out the nervous system's ability to take advantage of the boosting, rendering the user immune to it's effects in short time.
LSD
Also refered to as Acid, LSD is a college-fave hallucinogen. Ingested in "tabs" or "blotter", acid is a moderate hallucinogen and hypnotic, which occasionaly gives the users "bad trips". Repeat users are the origin of the "acid flashback" statement, as they find themselves flashing back on events that transpired during previous uses or "trips".
Mr Ex
A simple stimulant, Mr Ex is good for keeping awake and aware for long periods of time. Users experience some anxiety while on a hit, worried that there is always something beyond what they can hear or see. Mr Ex users also come out feeling ravenously hungry.
NeoCorticine
A hypnotic administered in microdot format, Neocorticine produces nightmare-like hallucinations in most users, as well as extreme illness in others.
Nuke
Come on, you've seen ROBOCOP ][! (if not, rent it, gonk!). All Nukes are instantly addictive, provide a feeling of Euphoria, a seeming immunity to pain and discomfort, and produce insomnia after repeated use.
  • Yellow Nuke is a sedative, reducing stress.
  • Green Nuke is an aphrodesiac, as well as increasing endurance.
  • Red Nuke is a concentrator, increasing INT by 1. (This is also the most expensive)
  • Blue Nuke is an accelerator, increasing initiative.
  • Violet Nuke is a soporific, to help the Nuke addict sleep through the nuke-provided insomnia.
  • Ultra-Violet Nuke is a long duration of Violet Nuke.
NSTP
A powerful stimulant, NSTP (nicknamed Motor Oil) hits produce long-lasting highs where the user feels he is capable of almost anything. A 5mcgr hit is enough to set up the body on a 12-hour run, and unlike most stimulants, it does not cause insomnia afterwards, allowing the user some modicum of rest before facing the next big day. A 100mcgr hit (specially formulated with a synergistic compound) acts as both a stronger stimulant and produces an Euphoric high. The compounds used in the 100mcgr hit actually don't last as long as straight NSTP on it's own.
Paxium (NoFeqs)
A cheap stress reliever, Paxium tablets see heavy use amongst edgerunners and fixers looking for that slight edge-down to chill enough to sleep or just to keep on dealing with the world. It's use would be more widespread if less people had adverse physical reactions to the drug...
Rambo XX
Another drug attempting to bridge the gap between second and third generation combat drugs, the injected Rambo XX eliminates most of the nastiness that made Rambo 7 so famous. The aggressive tendencies under Rambo XX are much less pronounced, and there is no longer spinal nervous system damage amongst most users, although there is still some brain damage after repeat usage. Like previous Rambo series drugs, XX makes you extremely fast, tougher, and more aware, while coming off of it takes some amount of adjusting to your new limitations often leading to addiction and depression.
Random Attack
A cheaper and much nastier (as well as far quicker in it's onset) combat drug in the long run is Random Attack. A clear liquid sold in 1cc ampules for injection, Random Attack cranks you up and forgets to wind you down. Users report feelings of superiority and aggression, coupled with increased reaction times and awareness. Coming down from RA (or burning out as users call it) results in drowsiness and suicidal tendencies.
Red Ankh
A cheap and effective stabilizer, Red Ankh is sold in slap patches for use in first aid kits. Taking mere seconds to take effect, Red Ankh has saved thousands of trauma victims from immediate and certain death. Unfortunately, many users find themselves almost deadly allergic to the active components of this drug.
Regen 21
The classic Regenerative Complex drug is Biotechnica's mass-produced Regen 21. Known for both it's amazing ability to help the human body recover from injuries and for it's incredibly debilitating side-effects, Regen 21 now sees regular use in 2020 hospitals to treat trauma injuries, with one 5eb injection lasting 2 full days.
RPM
Probably the most famous and nastiest hallucinogen on today's market, RPM is a contact derm which causes hallucinations of incredible grandeur, and usually of incredible horror. Repeated usage also destroys the user's nervous system.
SineCoke
An incredibly fast-acting cocaine analog, Sinecoke is considered a "rough drug", being very addictive and rough as hell coming down from. Otherwise it is a fair injected or inhaled Stimulant than many users enjoy beacuse of it's incredibly short onset time.
Skate
These little yellow pills were named bacause of their heavy use in the skating scene. A good stimulant and general upper that skaters feel gives them the upper edge and that extra aggressive "punch" they need. The only immediately apparent sideeffect is a good case of the munchies when it wears off.
SnapCoke
The standard Synthetic Cocaine of 2020, SnapCoke comes in little plastic vials of powder. It's purported to be a general enhancer of concentration, awareness and reactions, with the classic cocaine side effects of paranoia and anxiety.
Sonniene (Sunnies)
Sunnies are an all-purpose euphoric pick-me-up and invicibility pill, rolled into one! With no noteable side-effects and a nice long duration, Sunnies are a heavily abused drug in many edgerunner environments.
Speed
Sold as a variety of fun little pills, Speed seems to slow down everything else around you while speeding up everything you do. Coming down from a speed high causes quite the hangover and most speed users are regular insomniacs (which just gives them more time to do speed anyways)...
SpeedBall
Probably the single-easiest drug to O.D. on, SpeedBalls are a manufactured combination of a SynthCoke and Di-Oxy-Heroin analog. Cheap to get and probably the hottest crank job you can inject on planet earth, Speedballs wind you up so high that nothing will wind you down short of forced unconciousness or death.
SpeedHeal
The elite healing drug, SpeedHeal has none of the nasty side-effects of Regen 21 and unlike previous versions it does not cause allergic reactions in most users. A single ampule of SpeedHeal lasts for 12 hours so four times the dosage is required than for Regen 21, and each dose is prohibitively expensive.
SynthCoke
The weakest of the cocaine analogs (although one of the first), Synthcoke otherwise exhibits all the same properties as it's other coke cousins.
Sweetness
A fragrant cigarette popular in the college circuits, known for it's pink, sweet smoke. It is a total party drug, an aphrodesiac and stimulant that is also known to cause flashbacks... but no one seems to mind flashbacks to when they were on sweetness.
Thrill
Cheap-ass pills producing a powerful high and hallucinations (although sometimes the trips can get nasty). Frequent users indicate a prevalence of depression when off the drug.
Tri-Phets
Quite popular because they provide a great-feeling high with increased agility and cognitive skills, most tri-phet users feel a distinct loss of self-confidence when off the drug.
Twitch
An inhaled drug that provides a very light high and causes strange nervous convulsions that also result in reduced chances of human perception rolls working on the user as well as toatally eliminating the results of voice stress analyzers. Twitch sees fairly active use by fixers who wish to remain unreadable.
VapourWare
Available both as a powder and a slap-patch, VapourWare is popular with netrunners as it increases Concentration and decreases stress, producing a feeling of seperation between the person's psyche and emotions. This ahs been known to throw less-than-stable users over the edge of psychosis.
Voodoo Crusher
A drink used by a voodoo priest in Night City, Voodoo Crusher is a massive sedative that produces massive delusions and a susceptibility to suggestion. Usually used by the priest indicating to the victim that the drink is a deadly poison and that he will be re-born as a Zombi under the control of the priest. Many users never recover from the psychological trauma of the concoction and the belief that they have "died".
Vulcan Pinch
A purple knock-out hype, the Pinch is used for controlling raging characters or for abductions.
White Lace
Supposedly one of the active ingredients in Black Lace that has been reduced for the corpzoner set, White Lace is popular because it is considered a "risky" drug for people who don't take risks. It is a strong euphoric which some people describe as being akin to heroin in feeling. With it's high cost and few side-effects it is the all-purpose recreational drug.
Zero Signal
If your brain doesn't shut off for the whole experience (or just our memories of it) Zero Signal is the ultimate Concentrator, massively increasing one's INT stat. It is also is incredibly physically addictive and the body slowly build up a tolerance to it until regular users cannot get anythign from using the drug, but still have to use it.
CyberPunk 2021


Boost			Str:4		Cost:25eb		Dif:Average

		main	Concentrator +4
		side 	Instant Addiction +1
		cum	Tolerance +4 (1pt/use)

			Onset Time:1 minute		Duration:1 hour
			Detection: normal		Residue: trace
			Format: Injected


Butaqualide HC1         Str:4           Cost:10eb    		Dif: Easy
        	main	Euphoric +2, Soporific +2
        	side    Disorientation +2
        	after   Drowsiness +2

                	Onset Time: 30 min        	Duration:1 hr
                	Detection: Average            	Residue: Average
                	Format: 5 "Beauties" Tabs for $50


Black Lace             Str:13          Cost:50eb (100 contact) Dif: V.Dif
        	main	Euphoric +4, Analgesic +3, Speed +6
        	side	Aggression +4
        	cum	Alienation +2, Paranoia +2, Nerve Degeneration +2

                	Onset Time: 8 sec               Duration:1 Hr
                	Detection: Average              Residue: Average
                	Format: Injection (or contact)


Blacker Shade of Lace   Str:9           Cost:10eb      		Dif: V.Dif
        	main 	Analgesic +5, Euphoric +2, Accelerator +2
        	side	Aggression +4
        	cum	Egotism +2, Paranoia +2, Obsession +2, Alienation +2
                	Flashbacks +2, Suicidal +2

                	Onset Time: 1 Min           	Duration:6 Hrs
                	Detection: Average              Residue: Average
                	Format: Injection


Blue Glass		Str:10		Cost:5eb (home made)	Dif:Difficult
		main	Psychedelic +5, Endurance +3, Analgesic +2
		side	Black Outs +2, Blank +6, Hallucinations +2
		cum	Obsession +4

			Onset Time:1 minute		Duration:6 hours
			Detection: normal		Residue: Little
			Format: Ingested or Smoked (30 minute duration)


Caffeine Stix		Str:1		Cost:0.5eb		Dif:Easy
		main	Stimulant +1
		side	Convulsions +1, Instant Addict +1
		after	Depressant +2

			Onset Time:30 seconds		Duration:5 minutes
			Detection: normal		Residue: normal
			Format: inhaled (smoked)


"Char"                  Str:10          Cost:1eb                Dif: Dif
        	main	Euphoric +6, Sedative +4
        	side	Egotism +6, Alienation +6
        	cum	Alienation +2, Egotism +2

          		Onset Time: 1 Minute         	Duration:30 Mins
            		Detection: Avg                  Residue: Avg
            		Format: Ingested (Pill)


Di-oxy-heroin		Str:8		Cost:25eb		Dif:Average
		main	Euphoric +4, Sedative +4
		side	Analgesic +4, Time Distortion +2
		after	Drowsiness +2
		cum	Obsession +2 (.2/dose)

			Onset Time:30 seconds		Duration:3 hours
			Detection: normal		Residue: normal
			Format: injected


Doubler			Str:9		Cost:50eb (small batches)Dif:Average
		main	Euphoric +3, Sedative +6
		side	Clouded Thinking +2 (-1 Int, Tech), Obsession +4
		after	Convulsions +2 (-1 Ref)

			Onset Time:15 seconds 		Duration:30 minutes
			Detection: normal		Residue: normal
			Format: injected


Downers                 Str:5           Cost:0.5eb       Dif: Avg
        	main	Sedative +5
        	side	Clouded Thinking +2, Disorientation +1,
			Time Distortion +2
        	after	Hangover +3
        	cum	Insomnia +1, Physical Addiction +2 (.2DL/dose)

                	Onset Time: 10 min                Duration:3 hrs
                	Detection: Average                Residue: Average
                	Format: Ingested (Pill)


Dust (Homebrew)         Str:6           Cost:1eb           Dif:Average
        	main 	Stimulant +4, Psychadelic +2
        	side	Aggression +1, Disorientation +1, Paranoia +4
        	after	Hunger +1
        	cum	Paranoia +2 (.2/use), Flashbacks +6 (DL 2/use)

                	Onset Time: 30 min                 Duration: 30 minutes
                	Detection:  Faint                  Residue: Little
                	Format: Ingested (Powdered Toast Man!)


Endorphins              Str:10          Cost:50eb           Dif: Avg
        	main	Analgesic +4, Euphoric +4, Endurance+2
        	side    Clouded Thinking +2
        	after	Drowsiness +2

                	Onset Time: 8 Sec          	Duration:30 mins
                	Detection: Average         	Residue: Trace
                	Format: Injection - 5cc Ampules ($250)


Endorphins, Medical     Str:8           Cost:10eb            Dif: Dif
        	main    Euphoric +4, Endurance +4
        	side    Analgesia +5, Clouded Thinking +2
        	after   Drowsiness +2
        	cum  	Physical Addiction +2 (.2 DL/use)

                	Onset Time: 8 sec           	Duration:5 min
                	Detection: Average              Residue: Trace
                	Format: Injection


Enduro 500		Str: 14		Cost:10eb		Dif:N. Imposs.
		main	Analgesic +6, Euphoric +2, Stimulant +2, Endurance +4
		side	Aggression +3, Black Out +4, Egotism +4
		cum	Carcinogen +4 (5 rads/dose)

			Onset time: 4 seconds 		Duration:10 minutes
			Detection: normal		Residue: normal
			Injected (1.5cc ampule, clear & swirly)


FireBall		Str:12		Cost:25eb		Dif:Near Imp.
		main	Accelerator +5, Stimulant +4, Analgesic +3
		side	Black Out +1
		after	Depression +3, Sleepiness +2
		cum	Suicidal +4

			Onset Time:10 minutes		Duration:12 hours
			Detection: invisible		Residue: none
			Format: Contact


Flash Assault           Str:12          Cost:100eb              Dif: N.Imp
        	main    Accelerator +5, Speed +4, Stimulant +3
        	side    Disorientation +1, Paranoia +5
        	after   Hangover +5
        	cum     Flashbacks +5 (DL 1.5/dose)

                	Onset Time: 8 sec             	Duration:10 min
                	Detection: Average            	Residue: Average
                	Format: Injection


HackAttack		Str: 12		Cost: 200eb/dose	Dif:N. Impossible
		main	Concentrator +6, Speed +6
		side	Obsession +5, Egotism +5, Delusions +5
		after	Anxiousness +5

			Onset Time:1 minute		Duration:30 minutes
			Detection: normal		Residue: normal
			Format: injected


Hakuna Matata		Str:5		Cost:0.5eb		Dif:Difficult
		main	Euphoric +1 (50% +1 Cool), Sedative +4 (-4 Stress)
		side	Delusions +1 (everyone is yer friend), Time Distortion +1,
			Instant Addict +2
		cum	Physical Addiction +4 (1.0 DL /dose)

			Onset Time:30 minutes 		Duration:12 hours
			Detection: normal		Residue: normal
			Ingested (pale blue gel-caps)


Kerrang!		Str:8		Cost:5eb/slap patch	Dif:Nearly Impossible
		main	Accelerator +2, Stimulant +2, Concentrator +2, Speed +2
		side	Obsession +6, Egotism +6
		after	Convulsions +6
		cum	Tolerance +4

			Onset Time: 2 seconds		Duration: 10 minutes
			Detection: normal		Residue: normal
			Format: Contact


Lightning Bolt	Str:14		Cost:150eb/0.5cc dose		Dif:N. Imposs.
		main	Concentrator +6, Stimulant +4, Accelerator +4
		side	Egotism +3, Alienation +3, Obsession +3, Paranoia +3
		after	Anxiety +4
		cum	Tolerance +6

			Onset Time: 15 seconds		Duration: 1 hour
			Detection: normal		Residue: normal
			Format: injected


LSD			Str:9		Cost:5eb		Dif:Average
		main	Hypnotic +3, Psychedelic +4
		side	Disorientation +3, Time Distortion +2, Hallucinations +1
		cum	Flashbacks +3

			Onset Time: 30 minutes		Duration:3 hours
			Detection: normal		Residue: normal
			Format: Ingested


"Mr Ex"                 Str:3           Cost:10eb               Dif: Avg
        	main    Stimulant +3
        	side    Anxiety +2 (-1 Cool, +2 Stress)
        	after   Hunger +6

                	Onset Time: 30 min               Duration:12 hours
                	Detection: Average               Residue: Average
                	Format: Ingested (Pill)


Neocorticine		Str:3		Cost:5eb/microdot	Dif:Average
		main	Hypnotic +3
		side	Hallucinations +4, Negative Physical Reaction +3

			Onset Time: 1 minute		Duration: 30 minutes
			Detection: normal		Residue: trace
			Format: ingested


Nuke, Yellow            Str:4           Cost:1eb               Dif: Easy
        	main    Euphoric +2, Sedative +2
        	side    Analgesia +1
        	after   Instant Addiction +2
        	cum     Insomnia +2

                	Onset Time: 1 min                Duration:1 hour
                	Detection: Average               Residue: Ample
                	Format: Injected (1 hit hypos)


Nuke, Green             Str:5           Cost:1eb                Dif:Easy
	        main    Euphoric +2, Aphrodesiac +2, Endurance +1
	        side    Analgesia +1
	  	after   Instant Addiction +2
        	cum     Insomnia +2

                	Onset Time: 1 min                 Duration:1 hour
                	Detection: Average                Residue: Ample
                	Format: Injected (1 hit hypos)


Nuke, Red               Str:4           Cost:5eb                Dif:Average
        	main    Euphoric +2, Concentrator +2
        	side    Analgesia +1
        	after   Instant Addiction +2
        	cum     Insomnia +2

                	Onset Time: 1 min                  Duration:1 hour
                	Detection: Average                 Residue: Ample
                	Format: Injected (1 hit hypos)


Nuke, Blue              Str:4           Cost:1eb                Dif:Average
        	main  	Euphoric +2, Accelerator +2
        	side  	Analgesia +1
        	after 	Instant Addiction +2
        	cum   	Insomnia +2

                	Onset Time: 1 min                  Duration:1 hour
                	Detection: Average                 Residue: Ample
                	Format: Injected (1 hit hypos)


Nuke, Violet (ultras)   Str:4           Cost:1eb (5eb)          Dif:Average
        	main  	Soporific +4
        	side  	Analgesia +1
        	after 	Instant Addiction +2
        	cum   	Insomnia +2

                	Onset Time: 1 min                  Duration:1hr (6 hrs)
                	Detection: Average                 Residue: Ample
                	Format: Injected (1 hit hypos)


Nuke Pack (40 Megatons)                                         Cost:65eb
                	12x Yellow Hypos        -Mellows
                	4x  Violet Hypos        -Sleepers
                	8x  Green Hypos         -Aphros
                	10x Blue Hypos          -Speeders
                	6x  Red Hypos           -Thinkers


NSTP "Motor Oil"	Str:6		Cost:25eb/5mcgr hit	Dif:Average
		main	Stimulant +4, Endurance +2
		side	Egotism +4
		after	Hunger +4
		cum	Temporary Tolerance +4

			Onset Time: 1 minute		Duration: 12 hours
			Detection: Distinctive		Residue: Normal
			Format: Ingested


NSTP Capsule		Str:13		Cost:25eb/100mcgr cap	Dif:Difficult
		main	Stimulant +6, Endurance +3, Euphoric +4
		side	Egotism +6, Obsession +2
		after	Hunger +4, Depression +2
		cum	Temporary Tolerance +5

			Onset Time: 10 minutes		Duration: 6 hours
			Detection: Distinctive		Residue: Normal
			Format: Ingested


Paxium ("NoFeqs")	Str:2		Cost:1eb/pill		Dif:Easy
		main	Sedative +2
		side	Negative Physical Reaction +3

			Onset Time: 30 minutes		Duration: 1 hour
			Detection: normal		Residue: normal
			Format: Ingested


Rambo XX		Str:14		Cost:150eb/0.5cc	Dif: N. Imposs.
		main	Accelerator +4, Speed +6, Endurance +2, Stimulant +2
		side	Aggression +2, Analgesia +6, Egotism +4
		after	Depression +2
		cum	Obsession +3 (.5 / dose), Brain Degeneration +2

			Onset Time:1 minute		Duration:10 minutes
			Detection: normal		Residue: normal
			Format: Injected (1/2cc)


Random Attack		Str:8		Cost:10eb/cc		Dif:V Difficult
		main	Accelerator +2, Speed +4, Stimulant +2
		side	Aggression +1, Obsession +4, Egotism +4
		after	Drowsiness +2 (-2 aware, -1 int, -1 ref)
		cum	Suicidal +4 (1.0 DL/dose, cool roll)

			Onset Time:4 seconds 		Duration:10 min
			Detection: normal		Residue: normal
			Injected (1cc ampule - clear)


Red Ankh		Str:3		Cost:10eb/patch		Dif:V. Difficult
		main	Stabilizer +3
		side	Negative Physical Reaction +2
		cum	Flashbacks +6

			Onset Time: 2 seconds		Duration: 30 seconds
			Detection: normal		Residue: normal
			Format: Contact


Regen 21                Str:4           Cost:10eb (5eb)         Dif: V.Dif
        	main  	Speedheal +4
        	side  	Analgesia +4, Clouded Thinking +6, Disorientation +4
                  	Time Distortion +3, Drowsiness +4
			(-4 aware,-5 int,-3 Tech,-1 Ref)
        	after 	Convulsions +3

                	Onset Time: 10 min                Duration: 2 Days
                	Detection: Average                Residue: Average
                	Format: Injection


RPM (l.ribopropylmethionine)	Str:5	Cost:5eb/patch		Dif:Average
		main	Psychedelic +5
		side	Hallucinations +5
		cum	Nerve Degeneration +1 (.1 REF / dose)

			Onset Time: 1 minute		Duration:15 minutes
			Detection: normal		Residue: trace
			Format: Derm Patch


SineCoke 		Str:3		Cost:5eb		Dif:Difficult
		main	Stimulant +3
		side	Paranoia +4
		after	Convulsions +2
		cum	Obsession +6, Physical Addiction +1

			Onset Time: 2 seconds		Duration: 15 minutes
			Detection: normal		Residue: normal
			Format: inhaled, injected


Skate		Str:7			Cost:10eb		Dif:Average
		main	Speed +3, Endurance +2, Stimulant +2
		side	Aggression +1, Anxiety +2
		after	Anxiety +2, Hunger +4
		cum	Obsession +4

			Onset Time: 10 minutes		Duration: 30 minutes
			Detection: normal		Residue: normal
			Format: Ingested (pill)


SnapCoke                Str:8           Cost:25eb               Dif: Dif
        	main  	Concentrator +2, Stimulant +4, Speed +2
        	side  	Paranoia +4
        	after 	Anxiety +4
        	cum   	Paranoia +3

                	Onset Time: 1 min                 Duration: 1 Hour
                	Detection: Easy                   Residue: Normal
                	Format: Inhaled


Sonniene                Str:6           Cost:25eb               Dif: Easy
        	main  	Euphoric +4, Analgesic +2
        	side  	Delusions of Invulnerability +3

                	Onset Time: 10 min                Duration: 3 hrs
                	Detection: Average                Residue: Average
                	Format: Ingested (4 Sunnies/ $100)


Speed Tabs              Str:4           Cost:10eb               Dif: Avg
        	main  Speed +4
        	side  Time Distortion +1
        	after Hangover +4
        	cum   Insomnia +2

                	Onset Time: 10 min                Duration: 3 Hrs
                	Detection: Average                Residue: Average
                	Format: Ingested


Speedball	Str:16		Cost:10eb			Dif:V Difficult
		main	Euphoric +4, Sedative +4, Concentrator +2, Stimulant +4,
			Speed +2
		side	Paranoia +4, Analgesia +4, Time Distortion +2
		after	Anxiety +4, Drowsiness +2
		cum	Paranoia +3 (.5/dose), Obsession +2 (.2/dose)

			Onset Time:30 seconds		Duration: 1 hour
			Detection: normal		Residue: normal
			Format: injected


Speedheal               Str:4           Cost:200eb              Dif: Avg
        	main  Speedheal +4 (+2 healing rate)
        	side  Analgesia +3
        	after Convulsions +1

                	Onset Time: 30 min                Duration:12 hours
                	Detection: Average                Residue: Ample
                	Format: Injection


SynthCoke		Str:3		Cost:10eb		Dif:Easy
		main	Concentrator +2, Speed +1
		side	Paranoia +3
		after	Anxiety +2 (+2 stress, -1 cool, -2 sleep)

			Onset Time: 1 minute		Duration: 10 minutes
			Detection: normal		Residue: normal
			Format: Inhaled


Sweetness		Str:7		Cost:10eb		Dif:Average
		main	Aphrodesiac +3, Euphoric +2, Stimulant +1, Contraceptive +1
		side	Time Distortion +2
		cum	Insomnia +1, Flashbacks +2

			Onset Time: 1 minute		Duration: 3 hours
			Detection: normal		Residue: normal
			Format: Inhaled (cigarettes)


Thrill Tabs             Str:8           Cost:1eb                Dif: Avg
        	main  Euphoric +4, Hallucinogen +4
        	side  Delusions +2, Paranoia +4, Hallucinations +2
        	after Depression +2

                	Onset Time: 30 min               Duration:30 min
                	Detection: Average               Residue: Average
                	Format: Ingested


Tri-Phets               Str:6           Cost:10eb               Dif: Avg
        	main  Euphoric +2,  Conentrator +2, Speed +2
        	side  Egotism +2
        	after Anxiety +4

                	Onset Time: 30 min               Duration:1 hr
                	Detection: Easy                  Residue: Average
                	Format: Ingested Tabs


"Twitch"                Str:1           Cost:10eb               Dif: Easy
        	main  Euphoric +1
        	side  Convulsions +2 (-1 Ref)

                	Onset Time: 30 sec               Duration:15 Min
                	Detection: Average               Residue: Average
                	Format: Inhaled

                	(-2 on human perception roles, no voice stress detectors)


Vapour Ware		Str:8		Cost:10eb 		Dif:Difficult
			(slap patch:	Cost:25eb		Dif:V Diff)
		main	Concentrator +4, Sedative +4
		side	Alienation +6, Egotism +6
		after	Hunger +3
		cum	Flashbacks +2 (.2DL/dose)

			Onset Time:  10 minutes		Duration: 30 minutes
			(slap patch: 30 seconds)
			Format: Inhaled (or slap patch)


Voodoo Crusher	Str:12		Cost:25eb		Dif:V. Difficult
		main	Endurance +4, Sedative +6, Hypnotic +2
		side	Alienation +6, Clouded Thinking +4, Delusions +2,
			Hallucinations +3
		after	Convulsions +2

			Onset Time: 10 minutes		Duration: 12 hours
			Detection: Distinct		Residue: Trace
			Format: Ingested (drink)


Vulcan Pinch		Str:4		Cost:5eb		Dif:Easy
		main	Soporific +4
		side	Drowsiness +2
		after	Sleepiness +4

			Onset Time: 15 seconds		Duration: 30 minutes
			Detection: Faint		Residue: Ample
			Format: Injected (1 shot purple hypos)


White Lace        Str:8           Cost:50eb               Dif: Dif
        	main  	Euphoric +4, Analgesic +4
        	side  	Egotism +6
        	after 	Anxiety +4

                	Onset Time: 8 sec                Duration:30 min
                	Detection: Average               Residue: Average
                	Format: Inhaled (Or Injected with Duration of 3 Hours)


Zero Signal		Str:10		Cost:25eb/patch		Dif: N. Imposs.
		main	Concentrator +6, Sedative +4
		side	Black Out +2, Blank +2
		cum	Physical Addiction +6, Tolerance +3

			Onset Time: 9 seconds		Duration: 10 minutes
			Detection: Average		Residue: Average
			Format: Contact
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