- Boost
- Boost is one of the original "brain booster" drugs which radically enhance a character's
INT (+2 for a single dose, +3 for a double). Administered through an intramuscular injection,
Boost is also unfortunately very addictive and soon regular users find that their body has
built up a complete tolerance to the drug, and addicts end up shelling out large sums of
cash to keep up a habbit that no longer helps them.
- Beauties
- Butaqualide HC1 is a cheap and effective soporific that also generally gives the user
good dreams and a general sense of well-being before drifting off into never-never land. These
wonders find heavy use amongst high-stress corporates and low-end edge-runners who need a good
night's sleep once in a while. Some true drug-heads will pop them just for their euphoric side
effects.
- Black Lace
- Probably the most famous of the combat drug family, black lace is a second-generation
speed-enhancing drug which produces severe berzerker tendencies. Luckily Black Lace sees
little street use because of it's high cost ($100 per slap patch), but sometimes it can
be found as an almost black liquid injectible that costs half as much, but can also be cut
with other drugs more easily.
- Blacker Shade Of Lace
- One of the lesser-known side effects of Black Lace is the gradual nerve-degeneration that
most second-generation speed-enhancing drugs produced. Blacker Shade was originaly created to
compensate for this flaw and became one of the first third-generation speed-enhancing drugs.
Unfortunately it seems to have a stronger impact on the user's psyche in the long term than
Black Lace does, although it is hard to judge as most repeat users of either drug die in some
messy way.
- Blue Glass
- Originally designed as a chemical warfare agent, Blue Glass incapacitates it's users with
bizarre hallucinations that are only remembered vaguely as either wonderful or horrid, but
with no real substance after the trip is over. Now available on the streets due to some
"friendly" drug labs, this has become a very cheap and addictive hallucinogen.
- Caffeine Stix
- Yup. Synthetic over-doses of super-caffeine in a smokeable stick. A mild stimulant that
occasionally causes the caffeine shakes in users, these sticks are marvelously addictive and
cheap.
- Char
- A world-class Euphoric with a sedative additive makes this pill the best response
to heavy stress. Combined with the ability to seemingly pull the user away from day-to-day
activities, with two of these the average guy can shrug off his lover's death at the hands
of his best friends right in front of his face.
- Di-oxi-heroin
- A synthetic heroin derivative that is currently in vogue with the rock and roll crowd, this
opiate-wanna-be produces all the effects of a good old hit of smack. Without the puke!
- Doubler
- A home-made massive sedative coming in from the East Coast, doubler is gradually falling
out of style as Di-oxi-heroin makes it's comeback with a far cooler name.
- Downers
- Tiny pills sold by the down-and-out pushers of the world (or used as change or tips),
Downers do just that, make you feel slow and massively slack.
- Dust
- A home-made powder added to some "special" pizzas (and some druggies' cinnamon toast),
Dust makes you feel excited and somewhat on-edge as little hallucinatory popes speak to you
from the corners with Frank Zappa's voice, until you snap.
- Endorphins
- The body's natural painkillers, re-created from various chemicals in painstaking detail,
endorphins let you ignore pain and feel GOOD about it! And the best part is they didn't bother
to duplicate the part of the structure that makes you brain and body need more and more!
- Medical Endorphins
- Anyone known to take endorphins will sooner or later be presented with "the real thing".
These endorphins are actually produced by modified e-coli bacteria and almost perfectly
simulate the real thing. These are also cheaper to get when they are available as there is
currently little use for them in medicine.
- Enduro 500
- Enduro 500 is a low-end "combat drug" produced by several pharmaceutical firms world wide.
Like most of it's kind, it masks all sensations of pain and panic and convinces the body
that it can run forever on nothing but... Enduro 500. Quite often users find themselves
unable to recall events that occured while on Enduro 500, which isn't always a bad thing.
- Fireball
- Another third-generation combat drug, Fireball is a speed-booster and analgesic with an
immensely long duration (12 hours or so). Luckily it also cuts out the problematic (to some)
aggressive tendencies that most get under the effects of combat drugs.
- Flash Assault
- Flash assault is a massive accelerator drug, stimulating and accelerating the user's nervous
system oftem to the point where the user loses track of it, causing mild disorientation. Also
the amount of stimulation brings about a side effect of massive paranoia during the drug's
use. Users of Flash assault usually come out with a major hangover, and habitual users report
disturbing flashbacks, mainly because most Flash Assault is used as a combat drug, so the flash
backs are usually quite violent.
- Hack Attack
- Probably the cleanest accelerator drug on the modern market, Hack Attack is also one of the
most expensive. Boosting both the user's INT and REF with no side effects beyond the feeling
of absolute superiority above all others and a strong sense of anxiety while coming down. Hack
Attack sees use mostly by Netrunners and some Edgerunners.
- Hakuna Matata
- These highly addictive pale blue Jel-Caps are a mild euphoric and a reasonably good
Sedative. Users feel a sensation of mild euphoria where everything is relatively harmless
and everyone seems to be friendly at first encounter. Particularly popular because of it's
very low price and long duration.
- Kerrang!
- A low end and heavily-cut accelerator drug, Kerrang accelerates the central nervous system
and stimulating synaptic exchange. The main reason the drug is cut so much is that the body
very quickly builds up a total resistance to the main active component. Coming down from a
slap patch of Kerrang entails a long period of "the shakes" and a mild disorientation.
- Lightning Bolt
- Almost a perfect analogue to the active ingredient in Kerrang!, Lightning bolts are a
VERY expensive and effective central nervous system accelerator. Again the only side effects
are related to the seperation between the user's psyche and that of a "normal" person. Coming
down from a kick of Lightning causes anxiety because of the suddenly reduced ability. Also like
Kerrang, Lightning quickly burns out the nervous system's ability to take advantage of the
boosting, rendering the user immune to it's effects in short time.
- LSD
- Also refered to as Acid, LSD is a college-fave hallucinogen. Ingested in "tabs" or "blotter",
acid is a moderate hallucinogen and hypnotic, which occasionaly gives the users "bad trips".
Repeat users are the origin of the "acid flashback" statement, as they find themselves
flashing back on events that transpired during previous uses or "trips".
- Mr Ex
- A simple stimulant, Mr Ex is good for keeping awake and aware for long periods of time.
Users experience some anxiety while on a hit, worried that there is always something beyond
what they can hear or see. Mr Ex users also come out feeling ravenously hungry.
- NeoCorticine
- A hypnotic administered in microdot format, Neocorticine produces nightmare-like hallucinations
in most users, as well as extreme illness in others.
- Nuke
- Come on, you've seen ROBOCOP ][! (if not, rent it, gonk!). All Nukes are instantly
addictive, provide a feeling of Euphoria, a seeming immunity to pain and discomfort, and
produce insomnia after repeated use.
- Yellow Nuke is a sedative, reducing stress.
- Green Nuke is an aphrodesiac, as well as increasing endurance.
- Red Nuke is a concentrator, increasing INT by 1. (This is also the most expensive)
- Blue Nuke is an accelerator, increasing initiative.
- Violet Nuke is a soporific, to help the Nuke addict sleep through the nuke-provided
insomnia.
- Ultra-Violet Nuke is a long duration of Violet Nuke.
- NSTP
- A powerful stimulant, NSTP (nicknamed Motor Oil) hits produce long-lasting highs where
the user feels he is capable of almost anything. A 5mcgr hit is enough to set up the body on
a 12-hour run, and unlike most stimulants, it does not cause insomnia afterwards, allowing the user some modicum of rest before facing the next big day. A 100mcgr hit (specially formulated with a synergistic compound) acts as both a stronger stimulant and produces an Euphoric high. The compounds used in the 100mcgr hit actually don't last as long as straight NSTP on it's own.
- Paxium (NoFeqs)
- A cheap stress reliever, Paxium tablets see heavy use amongst edgerunners and fixers looking for that slight edge-down to chill enough to sleep or just to keep on dealing with the world. It's use would be more widespread if less people had adverse physical reactions to the drug...
- Rambo XX
- Another drug attempting to bridge the gap between second and third generation combat drugs, the injected Rambo XX eliminates most of the nastiness that made Rambo 7 so famous. The aggressive tendencies under Rambo XX are much less pronounced, and there is no longer spinal nervous system damage amongst most users, although there is still some brain damage after repeat usage. Like previous Rambo series drugs, XX makes you extremely fast, tougher, and more aware, while coming off of it takes some amount of adjusting to your new limitations often leading to addiction and depression.
- Random Attack
- A cheaper and much nastier (as well as far quicker in it's onset) combat drug in the long run is Random Attack. A clear liquid sold in 1cc ampules for injection, Random Attack cranks you up and forgets to wind you down. Users report feelings of superiority and aggression, coupled with increased reaction times and awareness. Coming down from RA (or burning out as users call it) results in drowsiness and suicidal tendencies.
- Red Ankh
- A cheap and effective stabilizer, Red Ankh is sold in slap patches for use in first aid kits. Taking mere seconds to take effect, Red Ankh has saved thousands of trauma victims from immediate and certain death. Unfortunately, many users find themselves almost deadly allergic to the active components of this drug.
- Regen 21
- The classic Regenerative Complex drug is Biotechnica's mass-produced Regen 21. Known for both it's amazing ability to help the human body recover from injuries and for it's incredibly debilitating side-effects, Regen 21 now sees regular use in 2020 hospitals to treat trauma injuries, with one 5eb injection lasting 2 full days.
- RPM
- Probably the most famous and nastiest hallucinogen on today's market, RPM is a contact derm which causes hallucinations of incredible grandeur, and usually of incredible horror. Repeated usage also destroys the user's nervous system.
- SineCoke
- An incredibly fast-acting cocaine analog, Sinecoke is considered a "rough drug", being very addictive and rough as hell coming down from. Otherwise it is a fair injected or inhaled Stimulant than many users enjoy beacuse of it's incredibly short onset time.
- Skate
- These little yellow pills were named bacause of their heavy use in the skating scene. A good stimulant and general upper that skaters feel gives them the upper edge and that extra aggressive "punch" they need. The only immediately apparent sideeffect is a good case of the munchies when it wears off.
- SnapCoke
- The standard Synthetic Cocaine of 2020, SnapCoke comes in little plastic vials of powder. It's purported to be a general enhancer of concentration, awareness and reactions, with the classic cocaine side effects of paranoia and anxiety.
- Sonniene (Sunnies)
- Sunnies are an all-purpose euphoric pick-me-up and invicibility pill, rolled into one! With no noteable side-effects and a nice long duration, Sunnies are a heavily abused drug in many edgerunner environments.
- Speed
- Sold as a variety of fun little pills, Speed seems to slow down everything else around you while speeding up everything you do. Coming down from a speed high causes quite the hangover and most speed users are regular insomniacs (which just gives them more time to do speed anyways)...
- SpeedBall
- Probably the single-easiest drug to O.D. on, SpeedBalls are a manufactured combination of a SynthCoke and Di-Oxy-Heroin analog. Cheap to get and probably the hottest crank job you can inject on planet earth, Speedballs wind you up so high that nothing will wind you down short of forced unconciousness or death.
- SpeedHeal
- The elite healing drug, SpeedHeal has none of the nasty side-effects of Regen 21 and unlike previous versions it does not cause allergic reactions in most users. A single ampule of SpeedHeal lasts for 12 hours so four times the dosage is required than for Regen 21, and each dose is prohibitively expensive.
- SynthCoke
- The weakest of the cocaine analogs (although one of the first), Synthcoke otherwise exhibits all the same properties as it's other coke cousins.
- Sweetness
- A fragrant cigarette popular in the college circuits, known for it's pink, sweet smoke. It is a total party drug, an aphrodesiac and stimulant that is also known to cause flashbacks... but no one seems to mind flashbacks to when they were on sweetness.
- Thrill
- Cheap-ass pills producing a powerful high and hallucinations (although sometimes the trips can get nasty). Frequent users indicate a prevalence of depression when off the drug.
- Tri-Phets
- Quite popular because they provide a great-feeling high with increased agility and cognitive skills, most tri-phet users feel a distinct loss of self-confidence when off the drug.
- Twitch
- An inhaled drug that provides a very light high and causes strange nervous convulsions that also result in reduced chances of human perception rolls working on the user as well as toatally eliminating the results of voice stress analyzers. Twitch sees fairly active use by fixers who wish to remain unreadable.
- VapourWare
- Available both as a powder and a slap-patch, VapourWare is popular with netrunners as it increases Concentration and decreases stress, producing a feeling of seperation between the person's psyche and emotions. This ahs been known to throw less-than-stable users over the edge of psychosis.
- Voodoo Crusher
- A drink used by a voodoo priest in Night City, Voodoo Crusher is a massive sedative that produces massive delusions and a susceptibility to suggestion. Usually used by the priest indicating to the victim that the drink is a deadly poison and that he will be re-born as a Zombi under the control of the priest. Many users never recover from the psychological trauma of the concoction and the belief that they have "died".
- Vulcan Pinch
- A purple knock-out hype, the Pinch is used for controlling raging characters or for abductions.
- White Lace
- Supposedly one of the active ingredients in Black Lace that has been reduced for the corpzoner set, White Lace is popular because it is considered a "risky" drug for people who don't take risks. It is a strong euphoric which some people describe as being akin to heroin in feeling. With it's high cost and few side-effects it is the all-purpose recreational drug.
- Zero Signal
- If your brain doesn't shut off for the whole experience (or just our memories of it) Zero Signal is the ultimate Concentrator, massively increasing one's INT stat. It is also is incredibly physically addictive and the body slowly build up a tolerance to it until regular users cannot get anythign from using the drug, but still have to use it.
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