Artistic (Four point edge)
You have an artistic flair and drawing or painting comes
naturally to you. You gain +2 to any drawing or graphics related
skill.
Brain Lock (Two point flaw)
You have been caught and convicted of a minor offence. Typical
offenses include car theft, tax fraud or a mugging. You have had
personality correction and are now uneasy when reoffending.
Indeed, you almost suffer a phobia about being caught. When
reoffending you must make a difficult [20] willpower roll. It
gets easier as time goes, each time you succeed lowers the
difficulty by a point. Common brain locks prevent drug use,
firearms, computer hacking, speeding or sexual activities.
Calculator (Two point edge)
You have an excellent grasp of mental arithmetic. You can do sums
quicker than it takes to use a calculator and make headway
through calculus given pen and paper. You have +2 to maths-type
tests.
Code of Honour (Varies)
You have a personal code of ethics and live up to them to the
letter. Breaking your code requires an average willpower roll. If
under coercion (drugs or otherwise), you gain +4 to resist orders
(if applicable).
Ganger: (Two point flaw)
- Avenge an insult.
- Protect fellow gangers.
- Your gang's enemy is your enemy;
- Defend the gang's honour and it's turf.
Dealer: (Two point flaw)
- If you are paid for a job, you will do your upmost to finish.
- A dealer's word is binding and you will honour it (even if others don't - to a point).
Corporate: (Four point flaw)
- A business promise must be kept.
- Always remain true and loyal to your patron corporation.
- Always try to treat other business persons with respect.
- Remember those who welch on a deal.
Cop: (Four point flaw)
- Never kill unless it is absolutely necessary.
- Uphold the law.
- Remember that suspects are innocent until proven guilty.
- Do not turn a blind eye or accept a bribe.
- Directive Four (classified) ;-)
Decker: (Two point flaw)
- Never betray a source (of codez or warez).
- Never pay for a server when you can rip of The Man.
- Mistrust authority (at all times!).
Code Breaker (Four point edge)
You have the sort of mind that loves puzzles. You will sit for
hours grinding down the enigma problem from World Scientist. When
trying to crack a code, including ICE, you gain a +2 bonus.
Compulsion (Varies)
You have a compulsion to perform a certain act. It could be to
collect a trophy of a defeated enemy; steal (kleptomania); gamble
or leave your signature. Whatever it is, it will be carried out
at all times! A two point compulsion may be resisted on an
average willpower roll. However, a four point flaw is harder to
resist, requiring a difficult willpower roll.
Computer Affinity (Six point edge)
You were born with a joystick in your hand and you have an
natural knack for knowing what command to use. This edge gives
you +2 in two of the following: decking, programming, computer
use or intrusion.
Concentration (Two point edge)
You have the penchant to shut out annoying distractions and
concentrate hard on what you are doing. You may ignore penalties
from distractions and halve penalties from pain.
Cool Pilot (Two point edge)
You have an affinity with aircraft and find piloting them easy
and great fun. You gain +2 to tests from one of the following
aircraft types: aerodynes, helicopters, fixed wing craft or
spaceplanes.
Dark Secret (Varies)
You have a dark and hideous secret (I don't mean owning a pair of
chrome circuit pattern flares). You cannot even consider the
secret coming out and will do your upmost to keep things under
wraps. If the truth should be discovered, the severity of secret
affects the flaw's value.
During the game, there is a chance per senario that the secret could be revealed. You must bribe, give into blackmail, intimidate or worse to keep things unrevealed. The chance of such a situation is normally 1 in 10. However, a 3 in 10 chance adds a further flaw point, while a 6 in 10 chance increases the flaw by two more points. As with other shady parts of your background, you are at the sadisdic whim of your referee.
Excellent Memory (Four+ point edge)
Your memory is almost editic and you can remember virtually
anything (most of the time). You gain +2 in the memory skill,
which is knowledge based. Any time you wish to recall a face,
place, clue or name, you must make a roll.
An eight point version of this edge means you gain the above advantages, and -20% to experience costs of any knowledge or tech based skill.
Engineer (Six point edge)
Your technical skills are second to none as you have an innate
grasp of all things mechanical. Gain +2 to any single mechanical
or technical skill.
Fetish (Two+ point flaw)
You have a sexual fetish that differs from the rest of the normal
population. Being gay is not a fetish! You could be a rubber
maid; a TV who likes being out en femme or a slave mistress.
A two point flaw means you have chosen to keep your secret to yourself or told a trusted friend. If you are and someone finds out you will be very embarrassed.
A four point flaw version means that you are well and truly out. You think nothing of rubbering up for a trip down town!
Modern people are fairly open minded, but there are still plenty of bigots. You are likely to suffer penalties to social tests in some circumstances.
Flashbacks (Two+ point flaw)
You have had a very BAD experience, probably through trauma or
perhaps from drugs. You can drift off at any time, but stress
increases the chances. Normally, an easy willpower test will
prevent any problems, however very stressful situations will
require an average or maybe even a difficult willpower roll.
Besides picking the nature of the flashback, you should also choose the trigger. Legal triggers include gun fights, trips into the net, failing a horror or fright check, explosions, being badly wounded, etc.
Forgetful (Two point flaw)
You find remembering things difficult, it is so much easier to
watch the world go by. You suffer a -4 penalty to any technical
or knowledge based skill unless you are directly envolved in it.
You may forget that your car keys, cashcard or gun in some
instances (make an average intelligence roll).
Fearful (Two point flaw)
You are not a coward but are easily frightened. Threatening
people are bad enough, while firefights terrify you. You suffer a
-2 penalty to resisting intimidation attempts and horror checks.
Very fearful people have a -4 penalty. but that is a four point
flaw.
Illiterate (Two point flaw)
You cannot read or write. Perhaps you are dyslexic or you were
never actually taught. Although you may be able to speak
fluently, your language skills are restricted to +6 until you
learn to read and write (or your dyslexia is treated).
Intolerant (Four point flaw)
You are a bigot and strongly dislike certain "types" of
people; a particular group (a religion, ethnic group, gang or
company); or everyday occurance (drugs, traffic). Anyone
from the above groups are completely beyond redemption in your
eyes.
When you encounter your target of hatred, you must make a make a difficult [20] willpower roll to maintain your manners (if you have any). No matter what the roll, your social skill totals are halved. The subject of your hostility will pick up on your attitude, so they may act less friendly to your associates.
Linguistic (Six point edge)
You a natural flair for languages. After a few days you can ask
for the basics (food and shelter). You require 20% less
experience points to learn a langauge.
Nightmares (Two point flaw)
You suffer very vivid and horrific nightmares due to some past
trauma - or perhaps you're just one of the lucky few, eh?. As you
slip into sleep, your nightmare slowly rises from within your
subconsciousness.
Every night there is a 2 in 10 chance of a nightmare occurring. If you do have a nightmare you will sleep very badly and will have a -1 penalty to all tasks for D4 hours.
Paranoid (Two point flaw)
You suffer from mild paranoia and believe that someone is out to
get you. You can spin conspiracy theories from just getting a
parking ticket. You are very careful not to leave any possible
edges for your enemies - or friends - to find out.
A four point flaw means that you will hallucinate on a failed perception test (1/10 chance?). You might see snipers; black shadow 'copters, or agents reporting on you whereabouts.
Phobia (Two+ point flaw)
This something scares you. Perhaps it is the dark, crowds, death
or something completely unfounded. Phobias range from mild to
major. Although the fear ratings given here may look odd, there
are plenty of modifiers your ref can use to up the values.
Phobias are rated as mild or major, and the flaw point cost will
vary depending on the severity of the phobia and how common it
is.
Mild phobias are not so crippling, they are something you fear and would dislike being near, but mostly you can knuckle down and face them. A mild phobia is a normally a two point flaw and requires an average willpower roll. A mild phobia of heights, means you could go onto the roof, IF you can force yourself to. However, you will have a -2 penalty to all tasks due to fear. Additionally, you must make a willpower test every ten minutes, or you will leave the area that is distressing you.
Major phobias require a difficult willpower roll and are often a four point flaw. Typically, you will not approach an area or person/object that causes you fear. If you are forced to approach, you can make a difficult willpower roll to comply. However, repeated checks every ten minutes are required, or you will leave as above.
Common Phobias: Phobias and the costs are listed below. The values in brackets are the costs for a mild and then a major form of the phobia.
Promise (Varies)
You have vowed to yourself that you will, or will not, perform a
certain deed. It could be trival, like never take drugs, or it
could be something dangerous, like swearing revenge on a
corporation! Whatever it is, you must complete this compulsion at
all times. Nothing stops you, and you must make a difficult [20]
willpower roll to force yourself otherwise.
Light Sleeper (Two point edge)
You sleep very lightly and find it easy to get by on just a few
hours a day. "Next door" often keeps you awake, but you
can get by on a few hours or so. Should anyone, or anything, try
sneaking around while you are asleep, you are allowed a
perception roll but at -4 (compared to the normal -10).
Saver (Four point flaw)
Unlike the carefree shopaholic, you like to keep big reserves
kept back just in case a major bill comes up. You always save you
money, you are not a scrooge, just not a throwaway. You must make
an average [15] willpower roll to splash out on anything that is
not absolutely necessary. Vital purchases are rent, food and new
clothes (occasionally).
Sexual Hangup (Two+ point flaw)
Your sexual nature is not what it could be, you could just be
afraid of sex or perhaps you have a more serious problem. Being
afraid of sex means that you will avoid sexual contact, even
though you really love your partner. This is a one point flaw. If
you fail an average [15] willpower roll, you will attempt to
leave or brush off the encounter.
A two point flaw means you have a more serious psychological problem; for men you are impotent and for women you have vaginismus. Because of your problem you cannot physically have sex. No willpower rolls can save you, only therapy or a very understanding lover. (the above "impotentcy", this is mentally based and surgery will not help).
Shopaholic (Four point flaw)
You are always spending money. Clothes, food, drink, drugs or the
latest music video chip gobble up your money. You must make an
average [15] willpower roll to save money. If you roll a 1 you
spend D6 x 10% of your money and if you fumble you go on a
massive spending spree and blow everything. Your overdraft
charges could keep National Midland afloat alone.
Slow Learner (Eight point flaw)
You find things hard to learn. You may not be stupid but it takes
you time to get an idea straight in your head. This flaw means
that you require an extra 20% experience points for any skill.
Speech Impediment (Two+ point flaw)
Your have a lisp, stutter or other vocal problem. At one point
your problem means you will never make the news, it gets worse
during stressful situations and you have a -2 penalty to all
speech related tests. Such problems include a stutter or very
strong accent (even your fellow countrymen find it strong).
If you pick a two point flaw then your stutter is bad or you have some sort of mental/physical defect that really hinders speech. You suffer a -4 to all speech related communication. At high levels you sound like Max Headroom on speed.
Stylish (Four point edge)
You are one of the lucky few who not only knows what to wear, but
looks seriously cool in it. You gain +2 to style rolls when
wearing your favoured clothes (suits, scruff, leather gear etc).
Super Cool (Six point edge)
You make the Fonz look like geek-boy central. Not much can rattle
you. You are fully aware of what you can cope with and what you
cannot. You gain a +2 bonus when resisting horror checks and when
resisting intimidation.
Superb Driver (Two point edge)
Your mum should never have given you that MPC Speedmaster game
when you were young. You have excellent driving reflexes, which
grant you +2 to all driving tests.
Uneducated (Ten point flaw)
Perhaps you are a slow learner, didn't pay attention in class or
perhaps you never got to go. You must pay double for any skills
found in the education background package or technical skills.
Vengeance (Four point flaw)
Someone has crossed you and perhaps cost you dear: killed your
lover; wrecked your business or kicked the shit out of you.
Whatever the cause, you have a score to settle.
Although this revenge does not play on your mind like a compulsion, you will not give up on the chance to get even. If you pass an average willpower roll you can resist plotting revenge. However, to resist offing them when you see them face to face, you must pass a difficult willpower roll. Oh, and if you fumble either roll, you must hunt them down (until you make another successful roll a day later).
Withdrawn (Two point flaw)
You are shy by nature and do not like crowds or being in the
limelight. You have a -2 penalty to all mental and social tests
when all eyes are upon you.