As with career skills, players have 40 points to spend over a selection of skills. What skills they can choose, depends on what background they choose, eg:
Standard: Corporate Kid, Normal, Streetkid or Clansman.
Specialist: Highrider or Military.
All characters have access to the universal skill package. Skills from the specialist background can be bought by other background types, but their cost is triple(!).
Corporate brats, normals and highriders also have access to the education skill package as normal. Skills bought from here are at no extra cost, unlike the other backgrounds who must pay double.
In Dark Age just about everyone can read and write. Okay, so they might not have been taught in school, but the information age is still with us. Illiteracy is a two point flaw and means you cannot read anything.
Universal Skills | Education Package | ||||
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NB: Pregenerated education packages are detailed below. These are standard skill packs that a typical person may have.
Remember: You can buy a skill that is not available in your skill package at double cost. However, if you buy it from highrider or military, it costs triple.
STANDARD BACKGROUNDS
Corporate Kid | Normal | Streetkid | Clansman | ||||
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SPECIALIST BACKGROUNDS
Highrider | Military |
Astrogation Culture (Highrider) Education package Electronics (type) EVA Mechanic: Spacecraft Melee (type) Pilot Tug Planetology Survival: Space Unarmed Combat (type) Zerobatics |
Command Contacts: Military Drive (type) Mechanic (type) Melee (type) Pilot (type) Pistol Rifle SMG Survival (type) Unarmed Combat (type) Weaponsmith (type) |
These are sets of skills that a typical student may have. They have been grouped together so that you can quickly pick out an academic background.
School (3 CP) |
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College (6 CP) |
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Graduate (12 CP) |
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Valid science subjects include: Biology, biotech, botany, chemistry, geology, genetics, pharmacy, physics, zoology.
However, genetics or physiology are unlikely to be taught in schools to any serious degree.
Graduate characters may choose a different key skill not mentioned above (subject to Referee veto).