The BlackHammer CyberPunk Project

CyberPunk 2021

NU:TECH:2021:SPEEDWARE

TECHNICAL NOTE: CHARACTERS CAN ONLY HAVE ONE FORM OF SPEEDWARE INSTALLED AT ONE TIME.

Wu-Tek Hardwired Speed Boost

Hardwiring directly boosts the recipient's initiative by a drastic sum. With 200% Boosting the target is capable of up to four times the speed and activity as a normal person within a limited time-frame. Because of the massive increase in reaction speed, Hardwiring also has a massive cost in both euro and humanity of the target, as they seem to live in another world where there is just more time for everything, but it must be done so much quicker. Luckily Harwiring can be turned off, allowing for almost a normal lifestyle between actions. Activating hardwiring takes under 3 seconds, and the only time it does not affect the user's initiative is in ambush situations.
	Hardwiring 50% Boost	5,000eb		3d6 HL		+1d10 initiative
	Hardwiring 100% Boost	10,000eb	6d6 HL		+2d10 initiative
	Hardwiring 200% Boost	20,000eb	9d6 HL		+3d10 initiative

Owari Speed Boost

When the military first experimented with Speedware, they decided that a control was required before releasing such enhanced soldiers back into the civilian world. This control was established in the format of a customized chemical trigger which had to be inhaled or injected before the Boost would enable. Within 1½ seconds of the drug's use, the full effect of the Hardwiring is experienced for a D6+1 minute period. Unfortunately the Owari trigger drug was quickly stolen and duplicated and is available on the Streets as HardFire for approx 2eb per hit.
	Owari 50% Boost		2,500eb		4d6 HL		+1d10 initiative
	Owari 100% Boost	5,000eb		7d6 HL		+2d10 initiative
	Owari 200% Boost	10,000eb	10d6 HL		+3d10 initiative

Synaptic Accelleration

Using a nanotech regimen, the nerves along the spine and inside the brain are lengthened, reducing the amount of time required for a signal to transfer from one location to another. This is the least damaging Speedboost to both the body and the psyche.
	Stage I Synaptic Accel	2,000eb		1d6 HL		+1d6 initiative
	Stage II Synaptic Accel	5,000eb		2d6 HL		+2d6 initiative

Rocket Performance CyberTech SpeedBoosters

The newest in Speedware, Rocket Performance CyberTech has followed up in it's usual style, producing mediocre cyberware to fulfill the budget borg niche. With a Negligeable surgery, a budget borg can upgrade his Rocket from one level to the next by only paying the difference in price plus 500eb.
	Level 1	"Rocket One"	+1 init		2HL	$1,500
	Level 2			+2 init		3HL	$3,000
	Level 3 "Rocket On"	+3 init		4HL	$4,500
	Level 4			+4 init		5HL	$6,000
	Level 5 "Rocket Steady"	+5 init		6HL	$7,500

CyberPunk 2021

NU:TECH:2021:BODY_BUILDING

Wrist / Arm Reinforcement

Localized muscle and bone lacing, using special crystal matrices in the bones and muscle build-up polymers acually increasing the strength of the wrist and forearm areas. This cyberware allows the owner to use firearms as if his STR/BOD was 1 or 2 points higher, as well as being able to do an additional 1 or 2 damage with bare-hand crushing attacks.
	Level 1		+1 BOD		.5HL		$350
	Level 2		+2 BOD		1HL		$900
Other potential (if less useful) locations include the jaw area (Pitbull Reinforcement), ankles (The Achilles BeGone - special design for olympic gymnasts) and most other joints.

Bone Lacing

By lacing the skeleton with lattice chains of plastics and metals, this combination of nanotech and replacement surgery increases the bone's tensile strength and integrity. Lacing will add to the character's weight (5kg for plastic, 10kg for aluminium, and 15kg for titanium lacing). Unarmed blows are at St+1 for Plastic, +2 for Aluminium and +3 for titanium. Also, bone breakage is almost unheard of for people with lacing. This effectively increases the person's BTM. Note that Aluminium and Titanium lacing shows up on metal detectors.
     	Plastic:   +0BTM, +1dam, HL:1    $400.00  (N)
     	Aluminium: +1BTM, +2dam, HL:D3   $1000.00 (M)
     	Titanium:  +2BTM, +3dam, HL:D6+1 $2000.00 (M)

Muscle Augmentation

Previously known as muscle lacing, by weaving in Kevlar-like materials to the musculature, performance can be increased drastically. Each level of Muscle Augmentation adds 1 to Strength and .5 to MA. Current tech limits Augmentation to 2 levels.
     	$700.00 per level 	HL:D3 per level    (M)

CyberPunk 2021

NU:TECH:2021:BIOTECH

PaceSetter Adrenal Control Gland

Providing control of the adrenal functions far and above those of Raven Microcyb's 2018 Adrenal Booster, the Adrenal Control Gland is the next step in combat/cooltm. First, for the combat crazed we have Adrenal OverLoad, which increases the user's REF, MA and STR by +1, and reduces COOL by one for D6+2 turns and can be triggered 3 times per day. Then there is Adrenal Boost which can be maintained at all times, and provides +1 to initiative and -1 on cool checks for fright and maintaining cool. Standard mode provides no penalties or benefits as the gland is no longer affecting the character's adrenal output. Reduced mode provides +1 on all rolls involving concentration as well as +1 on fright and maintaining cool checks. And Finally Ice-Mode ceases all adrenal flow to the character, providing all the benefits of Reduced mode, with an additional +2 to the character's Cool stat for the duration, at a penalty of -3 on all Death Saves, including instant death saves from 8+ damage to a location. Switching from one mode to another takes 3 seconds per mode between the character's current mode and target mode.
	$1,000		HL:D6+2		(MA)

CyberPunk 2021

NU:TECH:2021:OPTIONWARE

Body Absolutes Body/Absolutes SlipSkins

SlipSkin
Be one big slippery eel! After triggering the slipskins by applying a special potassium solution over your body, you will excrete a slippery, slimy substance until alcohol is applied to the skin, washing away the product and turning off the production until it is reactivated. SlipSkins are a special nanotech rebuild of the sweat glands to produce this special oil, and are designed not to affect the palms of the hands, the soles of the feet or the face. Gain +2 on escape rolls, +4 if in light clothes or +6 if running about in the nude. You also get to look incredibly slimy (thus the nickname of slug-skin).

VenomSkin
Drip Mildly Poisonous Ooze! This enhancement over basic SlipSkins produces an irritant accross the owner's skin. Anyone ingesting this goo must roll a resist torture / drugs (dif 20) to avoid getting sick (-4 on all rolls for 2D6-btm hours, minimum 1). If the venom gets into someone's wounds the same roll must be made at dif 15, or dif 10 in cases of normal skin contact. Also in cases where the venom gets into someone's wounds, they also get -2 on all rolls for D6 hours as the venom is a strong irritant. People with this implant are immune to this venom.

CausticSkin
Acid Touch! The recipient's skin is rendered SP4 vs acids, and now excretes a relatively caustic acid. Contact with this acid causes D4 damage per turn for the duration of contact +1 turn. Treat this damage as normal acid damage. The acid also provides slipperiness as normal slipskins. Should the recipient's skin be broken, the acid begins to affect him/her too until the area is washed with alcohol, turning off the acid glands. It is recommended that owners of CausticSkin also are recommended to purchase Acid-Resistant clothing.
     SlipSkin              $800          D3+1 HL    N surgery
     VenomSkin           $2,000          D6+2 HL    M surgery
     AcidSkin            $4,000          2D6+2 HL   MA surgery
CyberPunk 2021

All cyberware except the PaceSetter Adrenal Control Gland and Wrist / Arm reinforcement by Hound.
Adrenal Control Gland and Wrist / Arm reinforcement by Denise Robinson / Hound.