The newest in Speedware, Rocket Performance CyberTech has followed up in it's usual
style, producing mediocre cyberware to fulfill the budget borg niche. With a Negligeable
surgery, a budget borg can upgrade his Rocket from one level to the next by only paying the
difference in price plus 500eb.
Level 1 "Rocket One" +1 init 2HL $1,500
Level 2 +2 init 3HL $3,000
Level 3 "Rocket On" +3 init 4HL $4,500
Level 4 +4 init 5HL $6,000
Level 5 "Rocket Steady" +5 init 6HL $7,500
NU:TECH:2021:BODY_BUILDING
Wrist / Arm Reinforcement
Localized muscle and bone lacing, using special crystal matrices in
the bones and muscle build-up polymers acually increasing the strength
of the wrist and forearm areas. This cyberware allows the owner to
use firearms as if his STR/BOD was 1 or 2 points higher, as well as
being able to do an additional 1 or 2 damage with bare-hand crushing
attacks.
Level 1 +1 BOD .5HL $350
Level 2 +2 BOD 1HL $900
Other potential (if less useful) locations include the jaw area (Pitbull
Reinforcement), ankles (The Achilles BeGone - special design for olympic
gymnasts) and most other joints.
Bone Lacing
By lacing the skeleton with lattice chains of plastics and metals, this combination of
nanotech and replacement surgery increases the bone's tensile strength and integrity. Lacing
will add to the character's weight (5kg for plastic, 10kg for aluminium, and 15kg for
titanium lacing). Unarmed blows are at St+1 for Plastic, +2 for Aluminium and +3 for
titanium. Also, bone breakage is almost unheard of for people with lacing. This effectively
increases the person's BTM. Note that Aluminium and Titanium lacing shows up on metal
detectors. Plastic: +0BTM, +1dam, HL:1 $400.00 (N)
Aluminium: +1BTM, +2dam, HL:D3 $1000.00 (M)
Titanium: +2BTM, +3dam, HL:D6+1 $2000.00 (M)
Muscle Augmentation
Previously known as muscle lacing, by weaving in Kevlar-like materials to the musculature,
performance can be increased drastically. Each level of Muscle Augmentation adds 1 to Strength
and .5 to MA. Current tech limits Augmentation to 2 levels.
$700.00 per level HL:D3 per level (M)
NU:TECH:2021:BIOTECH
PaceSetter Adrenal Control Gland
Providing control of the adrenal functions far and above those of Raven Microcyb's
2018 Adrenal Booster, the Adrenal Control Gland is the next step in combat/cooltm.
First, for the combat crazed we have Adrenal OverLoad, which increases the user's REF, MA
and STR by +1, and reduces COOL by one for D6+2 turns and can be triggered 3 times per day.
Then there is Adrenal Boost which can be maintained at all times, and provides +1 to
initiative and -1 on cool checks for fright and maintaining cool. Standard mode provides
no penalties or benefits as the gland is no longer affecting the character's adrenal output.
Reduced mode provides +1 on all rolls involving concentration as well as +1 on fright and
maintaining cool checks. And Finally Ice-Mode ceases all adrenal flow to the character,
providing all the benefits of Reduced mode, with an additional +2 to the character's Cool
stat for the duration, at a penalty of -3 on all Death Saves, including instant death saves
from 8+ damage to a location. Switching from one mode to another takes 3 seconds per mode
between the character's current mode and target mode.
$1,000 HL:D6+2 (MA)
NU:TECH:2021:OPTIONWARE
Body/Absolutes SlipSkins
SlipSkin
Be one big slippery eel! After triggering the slipskins by applying a special potassium
solution over your body, you will excrete a slippery, slimy substance until alcohol is applied
to the skin, washing away the product and turning off the production until it is reactivated.
SlipSkins are a special nanotech rebuild of the sweat glands to produce this special oil, and
are designed not to affect the palms of the hands, the soles of the feet or the face. Gain +2
on escape rolls, +4 if in light clothes or +6 if running about in the nude. You also get to
look incredibly slimy (thus the nickname of slug-skin).
VenomSkin
Drip Mildly Poisonous Ooze! This enhancement over basic SlipSkins produces an irritant
accross the owner's skin. Anyone ingesting this goo must roll a resist torture / drugs (dif 20)
to avoid getting sick (-4 on all rolls for 2D6-btm hours, minimum 1). If the venom gets into
someone's wounds the same roll must be made at dif 15, or dif 10 in cases of normal skin
contact. Also in cases where the venom gets into someone's wounds, they also get -2 on all rolls
for D6 hours as the venom is a strong irritant. People with this implant are immune to this
venom.
CausticSkin
Acid Touch! The recipient's skin is rendered SP4 vs acids, and now excretes a relatively
caustic acid. Contact with this acid causes D4 damage per turn for the duration of contact
+1 turn. Treat this damage as normal acid damage. The acid also provides slipperiness as normal
slipskins. Should the recipient's skin be broken, the acid begins to affect him/her too until
the area is washed with alcohol, turning off the acid glands. It is recommended that owners
of CausticSkin also are recommended to purchase Acid-Resistant clothing.
SlipSkin $800 D3+1 HL N surgery
VenomSkin $2,000 D6+2 HL M surgery
AcidSkin $4,000 2D6+2 HL MA surgery
All cyberware except the PaceSetter Adrenal Control Gland and Wrist / Arm reinforcement by Hound.
Adrenal Control Gland and Wrist / Arm reinforcement by Denise Robinson / Hound.