Chemical Warfare Agents |
Agent | Str | Effect | Vector | Cost |
Tear Gas | Auto | -5 Awareness for D6 minutes after exposure due to tearing | Eyes, lungs | 40 eb |
20 | ½ INT, REF, COOL and MA (roll each round of exposure) |
Vomit Gas | Auto | -5 Awareness for D6 minutes after exposure due to tearing | Eyes | 70 eb |
20 | ½ BOD, STR, REF, COOL, MA (roll each round of exposure) | Eyes, lungs |
20 | ½ REF, MA for 3D10 minutes from convulsive vomiting | lungs |
Mustard Gas | Auto | D6 damage to D3 locations each turn | Contact | 80 eb |
15 | ½ INT, REF, COOL and MA (roll each round of exposure), -5 Awareness due to bloody eyes | Eyes, lungs |
Beta-Fomoral | Auto | 4D6 damage as nerve endings flare up and disrupt | Contact | 200 eb |
Alpha-Fomoral | Auto | 8D6 damage as nerve and muscle clusters tear themselves up and disrupt | Contact | 300 eb |
Nerve Gas | Auto | 8D10 damage internal bleeding, clotting, and organ disintegration. | Contact | 400 eb |
Algira-Hemoglobin | Auto | -5 on all rolls for D10 hours | Lungs | 400 eb |
15 | Death in 6D10 minutes from thickening blood causing asphyxiation and muscle atrophy | Lungs |
20 | Blindness from blood clotting in eyes (80% permanent) | Eyes |
Antidiuretic Hormone | 25 | Severe embarrassment in D10x30 seconds as character begins to urinate | Lungs | 160 eb |
20 | Dehydration sets in in 20+3D10 minutes, causing -4 on all rolls for 24 hours | Lungs |
15 | Severe dehydration sets in in 20+2D10 minutes, causing 5D6 damage | Lungs |
10 | Death by dehydration in 20+D10 minutes | Lungs |
CHS-IV | 35 | 3D6 damage, 1/4 REF & MA for 2D10 minutes from vomiting blood | Lungs | 500 eb |
20 | Death save at -2 from drowning every turn starting in 10 turns as blood erupts into lungs | Lungs |
Etherylide-23 | 30 | Loss of D3 Cool, Int and Tech, recovered at 1pt / week from synaptic damage | Contact | 350 eb |
20 | Death by stroke as Etherylide absorbs neural impulses in the heart | Contact |
Hemoethygene | 30 | ½ Str & Bod for 1 hour per point failed | Lungs | 500 eb |
18 | Death save at -5 in D20 hours as Hemoethygene eats all the victims red blood cells | Lungs |
Polypheronol-70 | 30 | Muscle spasms cause -2 REF for 1 hour / point failed | Contact | 150 eb |
20 | Muscle spasms cause -6 REF for 20 minutes / point failed | Contact |
13 | Muscle spasms cause complete paralysis for 10 minutes / point failed | Contact |
VXX Neurotoxin | 21 | Unconsciousness for 2D10 minutes | Contact | 400 eb |
15 | Death | Contact |
Joker Gas | 30 | Minor spasms cause -1 REF, +4 stress, 2D6 HL for 2 hours after wards | Contact | 200 eb |
24 | -1 INT, MA, REF for 2D6 minutes and twitch and laugh. | Contact |
18 | ½ INT, MA, REF for the duration | Contact |
BlackOut | 23 | Unconsciousness for D3+1 hours... 3D6 HL for 2D6 hours after | Contact | 200 eb |
Spaz | 20 | Full paralysis for 4 days, 24 hours with tissue flush | Contact | 250 eb |
Blue Glass | Auto | Hallucinations (automatic), Black Outs (Cool - 2), Catatonia (Cool - 6), 1HL permanent | Inhaled | 100 eb |
15 | Disabling hallucinatory state lasting the duration (6 hours). 1 minute onset | Inhaled |
NeoCorticine | Auto | Hypnotic +3, Bad Hallucinations (4 in 6), Negative Physical Reaction +3 | Contact Liquid | 100 eb |
Black-Eyed Dick | Auto | 4D6 damage nerve agent in D3-1 turns | Injected | 150 eb |
Nap-Time 2020 | Auto | 5D6 Dmg, ½ Stun. -1 Awareness / 6 damage. Failed save results in KO for D6x10 minutes | Injected | 125 eb |
Chemical Weapon Delivery |
Item | Price | Notes |
Hand Grenades & 40mm Grenades | 100% Cost | 5m radius cloud of gas, with 15m downwind tail. 10m radius cloud indoors |
25mm Grenades | 75% Cost | 3m radius cloud of gas |
Micro Spray Can | 50 % Cost | 1 shot spray can with 1m range, size of a lighter |
Mini Spray Can | 100% Cost | 3 shot spray can with 2m range, slightly smaller than a grenade |
Spray Can | 200% Cost | 8 shot spray can with 2m range, size of small can of bug spray |
Bear Can | 300% Cost | 10 shot spray can with 3m range, size of a can of bug spray |
Paint Balls (non-aerosol) | 250% Cost | 50 paintballs loaded with a liquid chemical weapon |
Paint Balls (aerosolizing) | 400% Cost | 50 paintballs loaded with a chemical weapon that aerosolizes on impact into a 1m cloud |
Shotgun slug canisters | 100% Cost | 8 Slugs penetrate up to 8 SP barricades and deliver a 1.5m cloud of the chemical weapon |
TechJager Air Fouler | + 400 eb | Fills a 10' x 10' room with selected chemical agent gas |
FlashLight Gas Dispenser | +50 eb | 3 shot spray can with 2m range, hidden in the bottom of a working flashlight |