Chemical Agents
Nasty toys for CP2020

The BlackHammer CyberPunk Project

BioWarFare Punk (21kb)
This is a list of chemical warfare agents I pulled together from CP2020, various supplements, I.C.E.'s CyberSpace, the Tank Girl RPG, and a few other sources. Each agent is listed with name, strength of effect, effect, vector and cost.

Strength is the number required on a roll of BOD or RESIST TORTURE/DRUGS to ignore the effects of the drug (although some have a Strength rating of "Auto" which means you cannot ignore the effects).

Several of the agents in question have mutliple strength ratings and effects. What this means is that a single roll of BOD or RESIST TORTURE / DRUGS is required and is then referenced to the list. Any levels the roll exceeds are ignored, but any levels that were not exceeded are applied.

For Example: Let's say I just squirted MonStEr with Antidiuretic Hormone during one of his rampages and he rolled a Resist Torture / Drugs roll of 17. This means he completely ignores the Strength 10 and 15 results, but still is affected by the Strength 20 and 25 results - meaning severe embarrassment and dehydration.

For the record, Beta and Alpha Fomorol are the brand-names of Biotoxins I and II respectively in our games.

Chemical Warfare Agents
AgentStrEffectVectorCost
Tear GasAuto-5 Awareness for D6 minutes after exposure due to tearingEyes, lungs40 eb
20½ INT, REF, COOL and MA (roll each round of exposure)
Vomit GasAuto-5 Awareness for D6 minutes after exposure due to tearingEyes70 eb
20½ BOD, STR, REF, COOL, MA (roll each round of exposure)Eyes, lungs
20½ REF, MA for 3D10 minutes from convulsive vomitinglungs
Mustard GasAutoD6 damage to D3 locations each turnContact80 eb
15½ INT, REF, COOL and MA (roll each round of exposure), -5 Awareness due to bloody eyesEyes, lungs
Beta-FomoralAuto4D6 damage as nerve endings flare up and disruptContact200 eb
Alpha-FomoralAuto8D6 damage as nerve and muscle clusters tear themselves up and disruptContact300 eb
Nerve GasAuto8D10 damage internal bleeding, clotting, and organ disintegration.Contact400 eb
Algira-HemoglobinAuto-5 on all rolls for D10 hoursLungs400 eb
15Death in 6D10 minutes from thickening blood causing asphyxiation and muscle atrophyLungs
20Blindness from blood clotting in eyes (80% permanent)Eyes
Antidiuretic Hormone25Severe embarrassment in D10x30 seconds as character begins to urinateLungs160 eb
20Dehydration sets in in 20+3D10 minutes, causing -4 on all rolls for 24 hoursLungs
15Severe dehydration sets in in 20+2D10 minutes, causing 5D6 damageLungs
10Death by dehydration in 20+D10 minutesLungs
CHS-IV353D6 damage, 1/4 REF & MA for 2D10 minutes from vomiting bloodLungs500 eb
20Death save at -2 from drowning every turn starting in 10 turns as blood erupts into lungsLungs
Etherylide-2330Loss of D3 Cool, Int and Tech, recovered at 1pt / week from synaptic damageContact350 eb
20Death by stroke as Etherylide absorbs neural impulses in the heartContact
Hemoethygene30½ Str & Bod for 1 hour per point failedLungs500 eb
18Death save at -5 in D20 hours as Hemoethygene eats all the victims red blood cellsLungs
Polypheronol-7030Muscle spasms cause -2 REF for 1 hour / point failedContact150 eb
20Muscle spasms cause -6 REF for 20 minutes / point failedContact
13Muscle spasms cause complete paralysis for 10 minutes / point failedContact
VXX Neurotoxin21Unconsciousness for 2D10 minutesContact400 eb
15DeathContact
Joker Gas30Minor spasms cause -1 REF, +4 stress, 2D6 HL for 2 hours after wardsContact200 eb
24-1 INT, MA, REF for 2D6 minutes and twitch and laugh.Contact
18½ INT, MA, REF for the durationContact
BlackOut23Unconsciousness for D3+1 hours... 3D6 HL for 2D6 hours afterContact200 eb
Spaz20Full paralysis for 4 days, 24 hours with tissue flushContact250 eb
Blue GlassAutoHallucinations (automatic), Black Outs (Cool - 2), Catatonia (Cool - 6), 1HL permanentInhaled100 eb
15Disabling hallucinatory state lasting the duration (6 hours). 1 minute onsetInhaled
NeoCorticineAutoHypnotic +3, Bad Hallucinations (4 in 6), Negative Physical Reaction +3Contact Liquid100 eb
Black-Eyed DickAuto4D6 damage nerve agent in D3-1 turnsInjected150 eb
Nap-Time 2020Auto5D6 Dmg, ½ Stun. -1 Awareness / 6 damage. Failed save results in KO for D6x10 minutesInjected125 eb

Chemical Weapon Delivery
ItemPriceNotes
Hand Grenades & 40mm Grenades100% Cost5m radius cloud of gas, with 15m downwind tail. 10m radius cloud indoors
25mm Grenades75% Cost3m radius cloud of gas
Micro Spray Can50 % Cost1 shot spray can with 1m range, size of a lighter
Mini Spray Can100% Cost3 shot spray can with 2m range, slightly smaller than a grenade
Spray Can200% Cost8 shot spray can with 2m range, size of small can of bug spray
Bear Can300% Cost10 shot spray can with 3m range, size of a can of bug spray
Paint Balls (non-aerosol)250% Cost50 paintballs loaded with a liquid chemical weapon
Paint Balls (aerosolizing)400% Cost50 paintballs loaded with a chemical weapon that aerosolizes on impact into a 1m cloud
Shotgun slug canisters100% Cost8 Slugs penetrate up to 8 SP barricades and deliver a 1.5m cloud of the chemical weapon
TechJager Air Fouler+ 400 ebFills a 10' x 10' room with selected chemical agent gas
FlashLight Gas Dispenser+50 eb3 shot spray can with 2m range, hidden in the bottom of a working flashlight

Chemical Warfare Gear
ItemPriceNotes
USM-1128 Gas Mask200 ebUS Military Gas Mask with 2 filter system
Surplus Gas Mask60 ebGas Mask with single filter
Esporma Environment Suit725 ebSP:10, SP:30 vs corrosives, air supply, etc
EnviroScanner400 ebDetects radiation & biological contamination within 7m
Royo BodyFree Masks w/ shield700 eb+1 ATTR in Eurostyle environs, (+2 w/ Dif Grooming roll), protects once vs. Chemical Weapons