The BlackHammer CyberPunk Project

Borgasm

BORGASM 101
Overview
When a new piece of cybernetics is introduced to the human body, it is not just a case of rolling a die and hoping for the best. There is a much better way of handling things.

My way.

Implantation
The way the prosthetic is intergrated into the host is one of the most important factors of Borgasm 101. Below is a table listing the various modifiers to do with humanity loss. Add up the percentages listed and add/subtract the total once your done. This method must be consulted with you GM.

How did you get it?
Implanted w/ consent: -5%
Implanted w/out consent: +15%
Implanted w/out knowledge: +20%
Forced to: +5%
Had to: +5%

Type
Replacement: -5%
Augmentation: +5%

Appearence
Mechanical: +10%
Humanoid: +5%
Biological (eg. realskinn coating): -5%

Awareness
Non-visible: -10%
Visible: +5%
Eye catching: +10%
Shocking: +15%

Control
Automatic (organ): -10%
On demand (speedware): +5%
Partial (cybereye w/out options): +0%
Total (limbs, eye w/ options): +5%
None (nanoids): +10%

How do you feel about it?
Unconcerned: -5%
Happy: +0%
Sad: +5%
Angry: +10%
Hateful: +10%
Vengeful: +10%
Resentful: +5%
Horrified: +15%

Now that you've figured out your humanity loss, let's look at how it effects you. Follow me as we enter.

BORGASM 102