- Overview
- When a new piece of cybernetics is introduced to the human body, it is not just a case of rolling a die and hoping for the best. There is a much better way of handling things.
My way.
- Implantation
- The way the prosthetic is intergrated into the host is one of the most important factors of Borgasm 101. Below is a table listing the various modifiers to do with humanity loss. Add up the percentages listed and add/subtract the total once your done. This method must be consulted with you GM.
- How did you get it?
- Implanted w/ consent: -5%
- Implanted w/out consent: +15%
- Implanted w/out knowledge: +20%
- Forced to: +5%
- Had to: +5%
- Type
- Replacement: -5%
- Augmentation: +5%
- Appearence
- Mechanical: +10%
- Humanoid: +5%
- Biological (eg. realskinn coating): -5%
- Awareness
- Non-visible: -10%
- Visible: +5%
- Eye catching: +10%
- Shocking: +15%
- Control
- Automatic (organ): -10%
- On demand (speedware): +5%
- Partial (cybereye w/out options): +0%
- Total (limbs, eye w/ options): +5%
- None (nanoids): +10%
- How do you feel about it?
- Unconcerned: -5%
- Happy: +0%
- Sad: +5%
- Angry: +10%
- Hateful: +10%
- Vengeful: +10%
- Resentful: +5%
- Horrified: +15%
- Now that you've figured out your humanity loss, let's look at how it effects you. Follow me as we enter.
BORGASM 102
|