The BlackHammer CyberPunk Project

Temporal Benefits
Shelter - variable points
You own / live in some sort of shelter. This is usually an appartment or home. Some characters live in communal squats, while others own huge mansions... The point value of this benefit can never be reduced below 1 point.
Type of ShelterValueCost
Bachelor Appartment1 pt200eb
1-2 Bedroom Appartment2 pts350eb
2-3 Bedroom Townhouse3 pts500eb
2-3 Bedroom House4 pts600eb
Larger House5 pts800eb
Quality of ShelterValueCost
SlumLord / Bad Repair-1 pt50%
Fair Quality+0 pts75%
Good Quality+1 pt100%
Expensive Digs+2 pts200%
Security of ShelterValueCost
Broken locks-2 pts66%
Locked Doors & Windows-1 pt100%
MagLocks0 pts100%
Security System1 pt125%
Major Security2 pts200%
Location of ShelterValueCost
Combat Zone-3 pts100%
Residential Ghetto-1 pt150%
Good Residential+0 pt200%
DownTown+0 pts300%
CorpZone+1 pts400%
Living ArangementsValueCost
Squatting w/ friends-3 pts0%
Living on friend's floor-2 pts10%
2-4 room-mates-1 pts20%-33%
1 room-mate+0 pts50%
Alone+1 pt100%
PaymentValueCost
2 Months Behind-1 pt100%
Current+0 pts100%
2 Months Ahead+1 pt100%
Mortgage+1 pt85%
Owned+2 pts10%

Vehicle - variable points
The chararcter owns a vehicle. This vehicle is insured and legally belongs to the character. It is registered in his name unless he has a false identity, in which case the player may decide to which identity the vehicle is registered. If the character is a Blank, then the vehicle will be considered stolen should the police do a thourough investigation. The type of vehicle, as well as it's condition, determines the point value of this Benefit. The point value of this benefit can never be reduced below 1 point.
Type of VehicleValue
Motorcycle, typical1 pt
Motorcycle, big or fast2 pts
Honda MetroCar2 pts
Typical Car3 pts
Sports Car4 pts
Gev Truck5 pts
R-T Aerodyne6 pts
Family Flyer7 pts
AV-79 pts
AV-410 pts
 
Condition of VehicleValue
Totally Souped-Up+2 pts
Slightly Improved+1 pts
Brand New+1 pt
2-3 years old+0 pts
Rusty & Beat Up-1 pt
Piece of §£!¿-2 pts
Sometimes Unavailable (LUK > 12)-1 pt
Rarely Available (LUK > 16)-2 pt
Lightly Armed+2 pts
Heavily Armed (if possible)+4 pts

Registered Rifle (1 point benefit)
A rifle you own is registered to you and you also have the proper paperwork to carry it and use it inside city limits (normally rifles are restricted to hunting and home defense). This doesn't mean the police know this though, and you may find yourself being periodically harrassed for carrying this weapon around.

Registered Restricted Weapon (3 point benefit)
You legally own a restricted weapon such as a SubMachineGun, flamethrower, etc. You also have the proper paperwork to carry it and use it (in self-defense thank you very much) inside city limits. Again this does not guarantee that the local constabulary knows of this permit.

Sanctuary (2 point benefit)
You know the location and passwords of a local sanctuary. This is a place, much like a covert hotel, where you can lie low for a while when the shit is just too hot. You still have to pay the going rate at the sanctuary.

Top Quality Implants (variable point benefit)
Your implants are absolute top of the line, implanted at the best clinics. This benefit costs 1 point for every 8 Humanity Loss worth of implants you have at the beginning of the game. Roll humanity loss at -1 on each die (with a minimum of 1 HL per die).

State Of The Art Implants (variable point benefit)
Your implants are at least a year or two ahead of modern consumer technologies. What this means depends on your GM. The cost of this benefit is 1 point per 4 HL worth of cyberware affected. Usually this results in cyberware with enhanced abilities, or boosted up an extra level beyond the normal max.