Vehicle - variable points
The chararcter owns a vehicle. This vehicle is insured and legally belongs to the character. It is registered in his name unless he has a false identity, in which case the player may decide to which identity the vehicle is registered. If the character is a Blank, then the vehicle will be considered stolen should the police do a thourough investigation. The type of vehicle, as well as it's condition, determines the point value of this Benefit. The point value of this benefit can never be reduced below 1 point.
Type of Vehicle | Value |
Motorcycle, typical | 1 pt |
Motorcycle, big or fast | 2 pts |
Honda MetroCar | 2 pts |
Typical Car | 3 pts |
Sports Car | 4 pts |
Gev Truck | 5 pts |
R-T Aerodyne | 6 pts |
Family Flyer | 7 pts |
AV-7 | 9 pts |
AV-4 | 10 pts |
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Condition of Vehicle | Value |
Totally Souped-Up | +2 pts |
Slightly Improved | +1 pts |
Brand New | +1 pt |
2-3 years old | +0 pts |
Rusty & Beat Up | -1 pt |
Piece of §£!¿ | -2 pts |
Sometimes Unavailable (LUK > 12) | -1 pt |
Rarely Available (LUK > 16) | -2 pt |
Lightly Armed | +2 pts |
Heavily Armed (if possible) | +4 pts |
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Registered Rifle (1 point benefit)
A rifle you own is registered to you and you also have the proper paperwork to carry it and use it inside city limits (normally rifles are restricted to hunting and home defense). This doesn't mean the police know this though, and you may find yourself being periodically harrassed for carrying this weapon around.
Registered Restricted Weapon (3 point benefit)
You legally own a restricted weapon such as a SubMachineGun, flamethrower, etc. You also have the proper paperwork to carry it and use it (in self-defense thank you very much) inside city limits. Again this does not guarantee that the local constabulary knows of this permit.
Sanctuary (2 point benefit)
You know the location and passwords of a local sanctuary. This is a place, much like a covert hotel, where you can lie low for a while when the shit is just too hot. You still have to pay the going rate at the sanctuary.
Top Quality Implants (variable point benefit)
Your implants are absolute top of the line, implanted at the best clinics. This benefit costs 1 point for every 8 Humanity Loss worth of implants you have at the beginning of the game. Roll humanity loss at -1 on each die (with a minimum of 1 HL per die).
State Of The Art Implants (variable point benefit)
Your implants are at least a year or two ahead of modern consumer technologies. What this means depends on your GM. The cost of this benefit is 1 point per 4 HL worth of cyberware affected. Usually this results in cyberware with enhanced abilities, or boosted up an extra level beyond the normal max.
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