- Gun Nut (4 point benefit)
- The character is an incurable gun nut. She gets a +1 on almost any roll involving firearms. This provides a +1 to hit with any firearm, +1 on weaponsmith (weapons tech) rolls involving firearms, and a +2 on any roll to identify a firearm. The character also has a collection of firearms totalling not more than 1,000eb in value, determined by the GM. Usually these are a couple of wonder-nines and another handgun or two that the character bought before settling down with her current weapon(s). On the downside, she cannot resist commenting on various weapons when she sees them. Gun nuts will point out the make and model of almost any weapon seen, whether it is on a cop or a movie.
- Car Nut (3 point benefit)
- The character is an incurable automobile nut. She gets a bonus on almost all rolls involving automobiles (+1 drive, +1 basic tech, +2 to identify a vehicle). If the character buys the vehicle merit, treat the vehicle as being one class better than the merit calls for. When the character goes car shopping, she knows where to get the best deals, and usually pays 20% less for her vehicles, or at least gets them crammed with optional extras for no extra charge. She also knows all the best garages in town, as well as a few of their mechanics.
- Bike Nut (3 point benefit)
- As Car Nut above, but relating to motorcycles.
- Animal Friendship (2 point benefit)
- You have nurtured what began as a natural affinity for animals. Now it seems that animals instinctively know that you are one of their own. Although quite often you will attract unwanted friendly animal attention (strays have a tendency to flock to you), even the best trained guard animals are unlikely to attack you except under duress.
- Statistic Increase (3 point benefit)
- You are naturally better at something. One of your statistics is increased by 1 point to a maximum value of 10.
- Freak of Nature (4 point benefit)
- You naturally excel at something. One of your statistics is increased by 1 point to a maximum of 11.
- Genetically Engineered (10 point benefit)
- You have been engineered to be superior in one ability. One of your statistics is increased by 2 points to a maximum of 12.
- Lightning Calculator (1 point benefit)
- You can perform basic and extended math in mere seconds in your head. This doesn't necessarily increase your math skill, but does allow you to do math without pen and paper or a computer. If you have math skill of less than 2 it becomes 2. In all circumstances your math rolls are at -2 difficulty.
- Fast Learner (4 point benefit)
- You catch on quicker than many. Your IP costs are reduced when increasing a skill level. Instead of paying the current level x10 (or whatever constant you use in your games) you pay the level x 9 (or one less if the constant is lower or higher in your games).
- Code Breaker (4 point benefit)
- You love puzzles. You will happily sit for hours working away at the best puzzle magazines. You get a +2 bonus on any Code Cracking, decryption or cypher-based rolls.
- Cunning Linquist (4 point benefit)
- You have a knack for languages. After a few days submerged in any new culture you have learned the basics of their language and language structure, and can make your way around being able to ask for food and shelter. You require 20% less IP to learn or increase your skill in any and all languages.
- Stylish (3 point benefit)
- You are one of the beautiful people. Not only do you always know what to wear, you can look good wearing just about anything. You gain +2 to wardrobe and style rolls as long as it's withing you standard style(s).
- Animal Magnetism (1 point benefit)
- You have a certain "animal magnetism" that makes you ruggedly attractive to those of the opposite sex, but which immediately prompts a competitive reaction from persons of the same sex. You get -4 difficulty on seduction attempts, but +2 difficulty on all interpersonal rolls against people of the same sex (yes, this equals a -2 difficulty on rolls to seduce persons of the same sex).
- Jack of all Trades (5 point benefit)
- You have studied just about everything for at least a little while. You get no penalties when making rolls using skills you don't have.
- Sharp Shooter (5 point benefit)
- You are a very precise shot. While this does not increase your chance to hit, it does reduce your penalties for aimed shots by 1/2.
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