The BlackHammer CyberPunk Project

Intangible Benefits
Luck (3 or 6 point benefit)
Your character is exceptionally lucky and can re-roll any two rolls each game session. The 6 point benefit allows for four re-rolls each game.

Danger Sense (5 point benefit)
You have an inate danger sense. You get "bad feelings" and "apprehensions" quite often before bad stuff happens. You start with a special INT based skill called Danger Sense at +2. The GM will make all die rolls for it. Danger Sense costs double the normal IP to increase.