- Luck (3 or 6 point benefit)
- Your character is exceptionally lucky and can re-roll any two rolls each game session. The 6 point benefit allows for four re-rolls each game.
- Danger Sense (5 point benefit)
- You have an inate danger sense. You get "bad feelings" and "apprehensions" quite often before bad stuff happens. You start with a special INT based skill called Danger Sense at +2. The GM will make all die rolls for it. Danger Sense costs double the normal IP to increase.
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