Also check out our revision of the
ChromeBook 4 Armor System
- Laser Redirection Armor (By Ray C)
- A type of special hard hard armor that redirects / reflects even Military-grade lasers! However, it's quite an attention grabber, so wear it under something dull. Also refered to as "Reflective Plate" when purchased on Metal Gear (re: When Gravity Fails sourcebook).
- "Larry Niven said it best, 'Never fire a laser at a mirror!'" - Ray
- Cost: +10% to hard armor cost to Armor Cost
- Effect: Lasers hitting Reflective locations deal NO damage. But the armor is VERY shiny, and therefore reduces Stealth & Hide Evade Rolls based on the amount worn : (-2 for torso, -1 for legs, -1 for arms, -1 for head) to a max of -4.
- Memory Plastic Combat Suit (by SlamHound!)
- When a specific electrical current is flowing it, this Combat Suit looks like a
flight suit due to it's composition of a memory ceramic/plastic polymer held together by
cotton and kevlar-elastic. (SP 5 EV 0) When the power (supplied through several strip
batteries in the lower back region) is turned off, the polymer reverts to its natural solid
state (SP 27 EV 1). When the suit is first purchased it has to be "trained" or fitted by
wearing the suit and putting your body though any possible movement you can think of. The
suit learns your movements and shape and keeps the EV down. This means that if you try an
unfitted suit or someone else's suit you suffer an EV +3 and lose one off your MA.
- It takes one combat round for the suit to be turned on or off. This can be done by
voice command or hitting a switch imbedded in the power supply that is very difficult to
accidentally hit. This can also be done via mental command if you are jacked into the suit.
For this (and allowing you to fly or shoot while wearing the suit) the unit can have
custom interface jacks clipped onto the collar, wrists, waist or ankles.
- When any section of the suit (arm, torso etc) has its SP reduced by 5 or more then that
part of the unit will not get enough power to revert back to a soft material. The strip
batteries last four days of continuous use but can be replaced or recharged in eight hours.
And by the way, this suit gets very hot in very warm weather.
- Memory Plastic Combat Suits are available in Black, Navy Blue, a neutral Gray and in a
variety of break-up camouflage patterns. The Suits are very limited in production and are
rarely found on the street outside of Covert Ops. List Price for military and corporate
clients is 8,000eb, with black market suits running twice to three times that.
- PowerVein EMP Shielding (by SlamHound!)
- PowerVein Shielding uses a very fine wire vein system imbedded in regular body armor
to soak electrical bursts and electro-magnetic pulses into a grounding battery. The Battery
must be discharged at least once each day because the PowerVeins are so sensitive that they
store a charge from standard electro-magnetic fields.
- The Shielding is installed by cutting grooves inside the body armor in question for a
basic thick vein system to be secured. Then nanite engines are set to work extending the
PowerVein system down to conductive microveins that get progressively smaller and smaller as
they branch out. These microveins prevent almost all EMP throughput, but also get damaged
when conducting heavier electrical pulses to the major veins.
- PowerVein is usually installed in full body armor, including a helmet. If PowerVein is
only installed in one piece of armor it will only protect that body part from surges (such
as static and seizure weapons) and it's EMP shielding is reduced by 10% for every opening
in the shielding system. (For example: an armored jacket would be at 90% effectiveness for
each arm and 80% for the torse, while an armored T-shirt would provide 50% EMP protection
for the torso only.)
- Armor sections take 10 seconds to wire into the central section with the power sink,
plus the time to put it on. The System can only be installed in Medium or Heavy armor that
has the strength and heat resistance to hold the PowerVein system. Armor Sections with
PowerVein can absorb up to 30 damage from electrical arcs (BlitzKrieg Arc-Thrower, Static
Pistols, EMP guns, etc) before burning out the PowerVeins, eliminating the suits ability to
absorb EMP. After 50 damage the battery must be discharged immediately or will shut down.
- Powervein basic system stops electrical arcs only as it hasn't had the nanotech to grow
the super fine veins. It takes approx 2 days for the nanotech to grow or re-grow the micro
veins. Without the armoured trousers undergoing the Powervein system you've got to dangle
an insulated wire down the back of your pants to be clipped onto your shoes.
ARMOUR BASIC POWERVEIN NANO REPAIR
Full body $1,500 $3,000 $1,500
T-shirt $ 500 $1,500 $1,000
Jacket $ 800 $1,800 $1,000
Pants $ 800 $1,800 $1,000
Helmet $ 200 $ 700 $ 500
- Acid / Alkali Resistant ArmorCoat
- These special ruberized clothings cost significantly more than normal (and look a lot like
wet-look rubber/PVC - kinky!) but provide protection against chemical and acidic spills by
providing an acid resistant front to stop the chemicals from coming in contact with clothing
or personel beneath the rubber.
SP4 vs Acid 1.5x cost of clothing / armor
SP6 vs Acid 3x cost of clothing / armor
- PolyChromate Shields
- PolyChromate Shields are hard armor attachments that can be added to any properly modified
($100) Armor Jacket or Pants. PolyChromate is a trademarked armor-plastic that was originally
added to police Field Armor and has since been added to the civilian market under the
trademarked name. Polychromate shields are available with any number of coating colours, as
well as most sneaksuit coverings (double cost for sneaksuit styles). PolyChromate shields
also allow Parrying without a weapon in Hand to Hand combat and increase damage from forearm
and leg blows by +2. Wearing more than two pieces of PolyChromate shielding provides an EV
of 1.
Polychomate Arm Shields $300.00 [SP:6]
PolyChromate Leg Shields $250.00 [SP:6]
|